Deadlock / Balance intelligence

Deadlock Rat King

Rat King stats, build items and patch history. Balance changes have receipts here.

Win rate

57.58%

Wins ÷ observed selections

Pick share

4.28%

Share of all hero selections

Observed selections

1,003,383

30 complete UTC days

Next nerf odds · estimate

69%

Uncalibrated entertainment model

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Daily performance

Rat King win-rate trend

0–100%10-02 → 10-17
Inspect the recordHover or focus for values · tap to pin · Esc to clear
Read chart data
  • 10-02: 58.58% · 2026-10-02T00:00:00.000Z
  • 10-03: 60.87% · 2026-10-03T00:00:00.000Z
  • 10-04: 61.93% · 2026-10-04T00:00:00.000Z
  • 10-05: 62.07% · 2026-10-05T00:00:00.000Z
  • 10-06: 54.98% · 2026-10-06T00:00:00.000Z
  • 10-07: 55.68% · 2026-10-07T00:00:00.000Z
  • 10-08: 56.26% · 2026-10-08T00:00:00.000Z
  • 10-09: 56.84% · 2026-10-09T00:00:00.000Z
  • 10-10: 56.15% · 2026-10-10T00:00:00.000Z
  • 10-11: 56.02% · 2026-10-11T00:00:00.000Z
  • 10-12: 56.00% · 2026-10-12T00:00:00.000Z
  • 10-13: 56.12% · 2026-10-13T00:00:00.000Z
  • 10-14: 57.03% · 2026-10-14T00:00:00.000Z
  • 10-15: 56.83% · 2026-10-15T00:00:00.000Z
  • 10-16: 56.40% · 2026-10-16T00:00:00.000Z
  • 10-17: 100.00% · 2026-10-17T00:00:00.000Z

Source: Deadlock API · hero-stats, UTC day

Estimate, not insider information

Will Rat King get nerfed?

Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.

z = −2.2 + 0.35 × (win% − 50) + 0.08 × pick share%
estimate = round(100 ÷ (1 + exp(−z)))

Inputs: win 57.58%, pick share 4.28%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.

Build research

Rat King build items

Most observed item purchases on Rat King, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.

ItemWin rateObservations
High-Velocity Rounds57.76%865,136
Extra Health57.78%850,582
Opening Rounds57.89%834,704
Fortitude58.07%831,951
Enduring Speed57.96%818,751
Berserker58.90%667,789
Sprint Boots58.08%643,726
Monster Rounds57.68%610,750

The paper trail

Rat King patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Minor Update - 10-05-2026

  • - Rat King: Scrap Grenade - Fixed some bugs with bouncing targeting
  • - Rat King: Scrap Grenade - Damage increased from 65 to 70
  • - Rat King: Scrap Grenade - T2 Damage increased from 65 to 70
  • - Rat King: Rat Swarm - Base Cooldown reduced from 28s to 24s
  • - Rat King: Rule, Ratannia! - Cooldown increased from 130 to 160
  • - Rat King: Rule, Ratannia! - Damage Reduction reduced from 20% to 15%
  • - Rat King: Rule, Ratannia! - Radius reduced from 24m to 20m
  • - Rat King: Rule, Ratannia! - Charge Duration reduced from 12s to 10s
  • - Rat King: Rule, Ratannia! - Bonus Move speed no longer scales with Spirit
  • - Rat King: Rule, Ratannia! - Now falls faster while charging
  • - Rat King: Rule, Ratannia! - T1 +1m/s Move Speed to +2m/s Move Speed
  • - Rat King: Rule, Ratannia! - T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)
  • - Rat King: Rule, Ratannia! - T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)
  • - Rat King: Rule, Ratannia! - T2 Flag Duration reduced from +8s to +5s
  • - Rat King: Rule, Ratannia! - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)
Original patch source ↗