Drifter stats, build items and patch history. Balance changes have receipts here.
Win rate
50.13%
Wins ÷ observed selections
Pick share
3.45%
Share of all hero selections
Observed selections
809,480
30 complete UTC days
Next nerf odds · estimate
13%
Uncalibrated entertainment model
Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.
Daily performance
Drifter win-rate trend
0–100%09-17 → 10-17
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09-17: 50.63% · 2026-09-17T00:00:00.000Z
09-18: 50.99% · 2026-09-18T00:00:00.000Z
09-19: 51.09% · 2026-09-19T00:00:00.000Z
09-20: 50.99% · 2026-09-20T00:00:00.000Z
09-21: 50.63% · 2026-09-21T00:00:00.000Z
09-22: 51.40% · 2026-09-22T00:00:00.000Z
09-23: 51.01% · 2026-09-23T00:00:00.000Z
09-24: 50.99% · 2026-09-24T00:00:00.000Z
09-25: 50.97% · 2026-09-25T00:00:00.000Z
09-26: 51.24% · 2026-09-26T00:00:00.000Z
09-27: 50.91% · 2026-09-27T00:00:00.000Z
09-28: 51.10% · 2026-09-28T00:00:00.000Z
09-29: 50.28% · 2026-09-29T00:00:00.000Z
09-30: 50.55% · 2026-09-30T00:00:00.000Z
10-01: 50.68% · 2026-10-01T00:00:00.000Z
10-02: 50.48% · 2026-10-02T00:00:00.000Z
10-03: 47.24% · 2026-10-03T00:00:00.000Z
10-04: 47.55% · 2026-10-04T00:00:00.000Z
10-05: 48.03% · 2026-10-05T00:00:00.000Z
10-06: 50.35% · 2026-10-06T00:00:00.000Z
10-07: 50.10% · 2026-10-07T00:00:00.000Z
10-08: 49.63% · 2026-10-08T00:00:00.000Z
10-09: 49.33% · 2026-10-09T00:00:00.000Z
10-10: 49.16% · 2026-10-10T00:00:00.000Z
10-11: 49.87% · 2026-10-11T00:00:00.000Z
10-12: 49.85% · 2026-10-12T00:00:00.000Z
10-13: 50.03% · 2026-10-13T00:00:00.000Z
10-14: 51.63% · 2026-10-14T00:00:00.000Z
10-15: 51.34% · 2026-10-15T00:00:00.000Z
10-16: 50.79% · 2026-10-16T00:00:00.000Z
10-17: 100.00% · 2026-10-17T00:00:00.000Z
Source: Deadlock API · hero-stats, UTC day
Estimate, not insider information
Will Drifter get nerfed?
Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.
Inputs: win 50.13%, pick share 3.45%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.
Build research
Drifter build items
Most observed item purchases on Drifter, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.
Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.
- Drifter: Rend damage range reduced from 18m to 16m
- Drifter: Rend cooldown increased from 13s to 16s
- Drifter: Rend damage spirit scaling increased from 1.4 to 1.8
- Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
- Drifter: Rend T1 bonus damage increased from +32 to +40
- Drifter: Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
- Drifter: Stalker's Mark duration reduced from 6s to 5s
- Drifter: Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
- Drifter: Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
- Drifter: Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
- Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
- Drifter: Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
- Drifter: Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
- Drifter: Eternal Night now makes the targets be considered as isolated
- Drifter: Eternal Night Sprint reduced from +3m to +2m
- Drifter: Eternal Night no longer has 7 spirit damage proc
- Drifter: Eternal Night cooldown increased from 120s to 125s
- Drifter: Eternal Night duration reduced from 7s to 6.5s
- Drifter: Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
- Drifter: Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
- Drifter: Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
- Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend