Deadlock / Balance intelligence

Deadlock Bebop

Bebop stats, build items and patch history. Balance changes have receipts here.

Win rate

47.36%

Wins ÷ observed selections

Pick share

3.40%

Share of all hero selections

Observed selections

801,890

30 complete UTC days

Next nerf odds · estimate

5%

Uncalibrated entertainment model

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Daily performance

Bebop win-rate trend

0–100%09-17 → 10-17
Inspect the recordHover or focus for values · tap to pin · Esc to clear
Read chart data
  • 09-17: 47.21% · 2026-09-17T00:00:00.000Z
  • 09-18: 46.76% · 2026-09-18T00:00:00.000Z
  • 09-19: 46.73% · 2026-09-19T00:00:00.000Z
  • 09-20: 47.00% · 2026-09-20T00:00:00.000Z
  • 09-21: 46.24% · 2026-09-21T00:00:00.000Z
  • 09-22: 46.47% · 2026-09-22T00:00:00.000Z
  • 09-23: 46.34% · 2026-09-23T00:00:00.000Z
  • 09-24: 46.56% · 2026-09-24T00:00:00.000Z
  • 09-25: 46.42% · 2026-09-25T00:00:00.000Z
  • 09-26: 46.69% · 2026-09-26T00:00:00.000Z
  • 09-27: 46.93% · 2026-09-27T00:00:00.000Z
  • 09-28: 46.93% · 2026-09-28T00:00:00.000Z
  • 09-29: 47.24% · 2026-09-29T00:00:00.000Z
  • 09-30: 47.24% · 2026-09-30T00:00:00.000Z
  • 10-01: 47.97% · 2026-10-01T00:00:00.000Z
  • 10-02: 48.01% · 2026-10-02T00:00:00.000Z
  • 10-03: 47.57% · 2026-10-03T00:00:00.000Z
  • 10-04: 46.76% · 2026-10-04T00:00:00.000Z
  • 10-05: 46.77% · 2026-10-05T00:00:00.000Z
  • 10-06: 48.26% · 2026-10-06T00:00:00.000Z
  • 10-07: 47.63% · 2026-10-07T00:00:00.000Z
  • 10-08: 47.67% · 2026-10-08T00:00:00.000Z
  • 10-09: 47.49% · 2026-10-09T00:00:00.000Z
  • 10-10: 47.55% · 2026-10-10T00:00:00.000Z
  • 10-11: 46.63% · 2026-10-11T00:00:00.000Z
  • 10-12: 47.57% · 2026-10-12T00:00:00.000Z
  • 10-13: 48.05% · 2026-10-13T00:00:00.000Z
  • 10-14: 49.54% · 2026-10-14T00:00:00.000Z
  • 10-15: 48.63% · 2026-10-15T00:00:00.000Z
  • 10-16: 48.01% · 2026-10-16T00:00:00.000Z
  • 10-17: 100.00% · 2026-10-17T00:00:00.000Z

Source: Deadlock API · hero-stats, UTC day

Estimate, not insider information

Will Bebop get nerfed?

Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.

z = −2.2 + 0.35 × (win% − 50) + 0.08 × pick share%
estimate = round(100 ÷ (1 + exp(−z)))

Inputs: win 47.36%, pick share 3.40%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.

Build research

Bebop build items

Most observed item purchases on Bebop, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.

ItemWin rateObservations
Mystic Burst47.42%609,608
Spirit Strike47.61%545,074
Sprint Boots47.42%537,262
Trophy Collector47.95%482,153
Spirit Snatch48.50%443,132
Improved Spirit47.81%442,402
Enduring Speed48.10%436,283
Extra Spirit47.72%403,439

The paper trail

Bebop patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Minor Update - 06-11-2026

  • - Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18%
  • - Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
  • - Bebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
Original patch source ↗

11-21-2025 Update

  • - Bebop: Health growth reduced from 54 to 46
  • - Bebop: Exploding Uppercut cooldown increased from 19s to 22s
  • - Bebop: Exploding Uppercut spirit scaling increased from 0.49 to 0.6
  • - Bebop: Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
  • - Bebop: Hyperbeam DPS reduced from 190 to 160
  • - Bebop: Hyperbeam T2 increased from +90 to +120
Original patch source ↗

Shop Rework Update

  • - Exploding Uppercut: Fixed missing uppercut hero impact sound.
  • - Hook: Reworked code to reduce mispredicts.
  • - Hook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
  • - Hook: Fixed the hook sometimes not breaking when the target is stuck.
  • - Hook: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
  • - Hyper Beam: Effect revisions for projections on vertical surfaces.
  • - Hyper Beam: Fixed damaging enemies through thin walls.
Original patch source ↗

Map Rework Update

  • - Disjoints now break hook tracking.
  • - Uppercut now only locks out player movement until the top of the launch 'arc'.
  • - Bomb now favors applying to the Hook target for 0.25s after Hooking.
  • - Weapon changes to scale beam visual impact based on dps of weapon.
  • - Hyper Beam visual revision to starting point to hook up better to rest of beam.
  • - Hyper Beam now has updated ground effects.
  • - Sticky bomb and Uppercut effects revisions to help clarify damage areas.
  • - Uppercut T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
  • - When Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
  • - Fixed casting errors that would sometimes happen with Sticky Bomb
Original patch source ↗

12-06-2024 Update

  • - Bebop: Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
  • - Bebop: Hook now shows a hero icon when you connect with a target.
  • - Bebop: Hook delay reduced when pulling allies.
  • - Bebop: Hook T1 now also improves melee damage.
Original patch source ↗

11-07-2024 Update

  • - Bebop: Sticky Bomb damage gained per hero impact increased from 1% to 1.5%.
  • - Bebop: Sticky Bomb damage gained per hero kill reduced from 5% to 4%.
  • - Bebop: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
  • - Bebop: Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
  • - Bebop: Sticky Bomb now has 2x cast range when used on allies.
  • - Bebop: Hook damage reduced from 40 to 10.
  • - Bebop: Hook damage now has spirit scaling of 2x.
  • - Bebop: Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.
Original patch source ↗