Gameplay Update - 04-30-2026
- - Split Shot: Max Stacks reduced from 6 to 5
- - Split Shot: Weapon Damage per stack reduced from 10% to 8%
- - Split Shot: Cooldown increased from 24s to 27s
Deadlock / Balance intelligence
Item performance and patch changes. Expensive does not automatically mean overpowered.
Observed win rate
48.87%
Wins ÷ purchase observations
Purchase observations
543,116
API matches field
Players in sample
236,026
API players field
Average buy time
18.3m
Minutes into a match
Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.
Item statistics are observational. Winning players buy different items, and later purchases select for longer matches. Do not interpret purchase win rate as the causal effect of buying this item.
The paper trail
Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.