Deadlock / Balance intelligence

Deadlock Shadow Weave

Item performance and patch changes. Expensive does not automatically mean overpowered.

Observed win rate

50.57%

Wins ÷ purchase observations

Purchase observations

375,884

API matches field

Players in sample

145,394

API players field

Average buy time

19.8m

Minutes into a match

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Item statistics are observational. Winning players buy different items, and later purchases select for longer matches. Do not interpret purchase win rate as the causal effect of buying this item.

The paper trail

Shadow Weave patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Gameplay Update - 05-22-2026

  • - Shadow Weave: Duration increased from 10s to 13s
  • - Shadow Weave: Ambush Fire Rate increased from 20% to 25%
  • - Shadow Weave: Ambush Spirit Power increased from 20 to 25
  • - Shadow Weave: Ambush Melee Damage increased from 20% to 25%
Original patch source ↗

Gameplay Update - 04-30-2026

  • - Shadow Weave: Moved from T4 to T3
  • - Shadow Weave: Out of Combat Regen reduced from 10 to 5
  • - Shadow Weave: Duration reduced from 18s to 10s
  • - Shadow Weave: Ambush duration reduced from 8s to 5s
  • - Shadow Weave: Cooldown increased from 32s to 45s
  • - Shadow Weave: Spot Radius increased from 18m to 20m
  • - Shadow Weave: Ambush Spirit Power reduced from 35 to 20
  • - Shadow Weave: Ambush Fire Rate reduced from 32% to 20%
  • - Shadow Weave: Ambush Melee damage reduced from 25% to 20%
Original patch source ↗