Deadlock / Balance intelligence

Deadlock Scourge

Item performance and patch changes. Expensive does not automatically mean overpowered.

Observed win rate

58.00%

Wins ÷ purchase observations

Purchase observations

791,231

API matches field

Players in sample

296,782

API players field

Average buy time

33.8m

Minutes into a match

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Item statistics are observational. Winning players buy different items, and later purchases select for longer matches. Do not interpret purchase win rate as the causal effect of buying this item.

The paper trail

Scourge patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Minor Update - 07-28-2026

  • - Scourge: No longer grants +17% Debuff Resist innate bonus
  • - Scourge: Active now grants +20% Debuff Resist (retroactive on application)
  • - Scourge: Max Health per second reduced from 2.5% to 2.3%
Original patch source ↗

11-21-2025 Update

  • - Scourge: Cooldown Reduction reduced from +6% to +4%
  • - Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
  • - Scourge: Max Health damage per second increased from 3.25% to 3.5%
  • - Scourge: Cooldown reduced from 38s to 35s
  • \[ Heroes ]
Original patch source ↗