Deadlock / Balance intelligence

Deadlock Reactive Barrier

Item performance and patch changes. Expensive does not automatically mean overpowered.

Observed win rate

50.12%

Wins ÷ purchase observations

Purchase observations

2,213,610

API matches field

Players in sample

639,162

API players field

Average buy time

21.4m

Minutes into a match

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Item statistics are observational. Winning players buy different items, and later purchases select for longer matches. Do not interpret purchase win rate as the causal effect of buying this item.

The paper trail

Reactive Barrier patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Gameplay Update - 04-30-2026

  • - Reactive Barrier: No longer restores 1 stamina on trigger
  • - Reactive Barrier: No longer grants +6% Spirit Resist
  • - Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)
  • - Reactive Barrier: Cooldown increased from 40s to 55s
  • - Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8
Original patch source ↗