Deadlock / Balance intelligence

Deadlock Healing Nova

Item performance and patch changes. Expensive does not automatically mean overpowered.

Observed win rate

51.10%

Wins ÷ purchase observations

Purchase observations

433,780

API matches field

Players in sample

165,470

API players field

Average buy time

20.6m

Minutes into a match

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Item statistics are observational. Winning players buy different items, and later purchases select for longer matches. Do not interpret purchase win rate as the causal effect of buying this item.

The paper trail

Healing Nova patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

12-06-2024 Update

  • - Healing Nova: Time to heal increased from 2s to 2.75s.
  • - Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%.
  • - Return Fire no longer has +9 Spirit Power.
  • - Return Fire now has +3 HP Regen.
  • - Return Fire now has +10% Ammo.
Original patch source ↗