Minor Update - 07-28-2026
- - Cursed Relic: No longer has -14% Damage Output innate
- - Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration
Deadlock / Balance intelligence
Item performance and patch changes. Expensive does not automatically mean overpowered.
Observed win rate
50.00%
Wins ÷ purchase observations
Purchase observations
765,312
API matches field
Players in sample
289,169
API players field
Average buy time
33.9m
Minutes into a match
Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.
Item statistics are observational. Winning players buy different items, and later purchases select for longer matches. Do not interpret purchase win rate as the causal effect of buying this item.
The paper trail
Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.