Deadlock / Balance intelligence

Deadlock Ballistic Enchantment

Item performance and patch changes. Expensive does not automatically mean overpowered.

Observed win rate

53.30%

Wins ÷ purchase observations

Purchase observations

1,447,404

API matches field

Players in sample

520,440

API players field

Average buy time

22.7m

Minutes into a match

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Item statistics are observational. Winning players buy different items, and later purchases select for longer matches. Do not interpret purchase win rate as the causal effect of buying this item.

The paper trail

Ballistic Enchantment patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Gameplay Update - 03-06-2026

  • - Ballistic Enchantment: Weapon damage per stack increased from 18% to 20%
  • - Ballistic Enchantment: Range reduced from 30% to 25%
  • - Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%
  • - Ballistic Enchantment: Ability Range reduced from 25% to 20%
Original patch source ↗