Wraith stats, build items and patch history. Balance changes have receipts here.
Win rate
50.57%
Wins ÷ observed selections
Pick share
2.70%
Share of all hero selections
Observed selections
633,821
30 complete UTC days
Next nerf odds · estimate
14%
Uncalibrated entertainment model
Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.
Daily performance
Wraith win-rate trend
0–100%09-17 → 10-17
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09-17: 49.38% · 2026-09-17T00:00:00.000Z
09-18: 49.68% · 2026-09-18T00:00:00.000Z
09-19: 49.24% · 2026-09-19T00:00:00.000Z
09-20: 49.22% · 2026-09-20T00:00:00.000Z
09-21: 48.79% · 2026-09-21T00:00:00.000Z
09-22: 48.13% · 2026-09-22T00:00:00.000Z
09-23: 48.29% · 2026-09-23T00:00:00.000Z
09-24: 49.34% · 2026-09-24T00:00:00.000Z
09-25: 49.35% · 2026-09-25T00:00:00.000Z
09-26: 47.82% · 2026-09-26T00:00:00.000Z
09-27: 47.97% · 2026-09-27T00:00:00.000Z
09-28: 48.55% · 2026-09-28T00:00:00.000Z
09-29: 48.67% · 2026-09-29T00:00:00.000Z
09-30: 49.48% · 2026-09-30T00:00:00.000Z
10-01: 50.22% · 2026-10-01T00:00:00.000Z
10-02: 49.88% · 2026-10-02T00:00:00.000Z
10-03: 51.14% · 2026-10-03T00:00:00.000Z
10-04: 51.60% · 2026-10-04T00:00:00.000Z
10-05: 51.60% · 2026-10-05T00:00:00.000Z
10-06: 50.74% · 2026-10-06T00:00:00.000Z
10-07: 52.34% · 2026-10-07T00:00:00.000Z
10-08: 51.57% · 2026-10-08T00:00:00.000Z
10-09: 51.65% · 2026-10-09T00:00:00.000Z
10-10: 51.55% · 2026-10-10T00:00:00.000Z
10-11: 51.58% · 2026-10-11T00:00:00.000Z
10-12: 50.74% · 2026-10-12T00:00:00.000Z
10-13: 51.73% · 2026-10-13T00:00:00.000Z
10-14: 52.63% · 2026-10-14T00:00:00.000Z
10-15: 52.34% · 2026-10-15T00:00:00.000Z
10-16: 51.87% · 2026-10-16T00:00:00.000Z
10-17: 0.00% · 2026-10-17T00:00:00.000Z
Source: Deadlock API · hero-stats, UTC day
Estimate, not insider information
Will Wraith get nerfed?
Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.
Inputs: win 50.57%, pick share 2.70%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.
Build research
Wraith build items
Most observed item purchases on Wraith, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.
Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.
- Wraith: Card Trick cards now have specific suites with special bonuses.
- Card Types:
- Spades: +70% Damage
- Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
- Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
- Clubs: 30% Slow for 3s
- Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
- Wraith: Card Trick base charge count increased from 1 to 2
- Wraith: Card Trick base damage reduced from 60 to 45
- Wraith: Card Trick spirit scaling reduced from 1.0 to 0.55
- Wraith: Card Trick buildup now takes 20% longer
- Wraith: Card Trick cooldown reduced from 0.75s to 0.5s
- Wraith: Card Trick post cast time reduced from 0.2s to 0.1
- Wraith: Card Trick now highlights the card that will be throw next.
- Wraith: Card Trick now has unique sounds for each card suite that is summoned.
- Wraith: Card Trick T1 increased from "+1 Charges" to "+2 Charges"
- Wraith: Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
- Wraith: Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
- Wraith: Fixed Project Mind interaction with stuns
- Wraith: Full Auto no longer affects allies (previously gave half fire rate to allies)
- Wraith: Full Auto duration no longer scales with Spirit Power
- Wraith: Full Auto cooldown reduced from 48s to 45s
- Wraith: Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
- Wraith: Full Auto T1 increased from -14s Cooldown to -20s
- Wraith: Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
- Wraith: Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
- Wraith: Telekinesis cooldown increased from 110s to 120s
- Wraith: Telekinesis cast range reduced from 20m to 14m
- Wraith: Telekinesis cast time increased from 0.1s to 0.3s
- Wraith: Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
- Wraith: Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
- Wraith: Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
- Wraith: Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
- Wraith: Card Trick Spade reduced from +70% to +60%
- Wraith: Card Trick Heart scaling reduced from 1.25 to 1.0
- Wraith: Card Trick T3 Heart scaling increased from 0.5 to 0.75
- Wraith: Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
- Wraith: Telekinesis debuff duration reduced from 3s to 2.75s
03-10-2026 Patch:
- Base Guardians HP reduced from 5500 to 4000
- Zipline can now be captured a little bit more forward towards the enemy base
- The minimum always captured zipline distance in your base is now reduced a little bit inwards
- Super troopers (when a lane shrine is down) now have 15% less bounty
- Hero base health increased by 40
- Hero health increased growth by +4 and 8%
- Vitality investment bonuses increased by 12%
- Wraith: Card Trick cooldown increased from 0.5s to 0.6s
- Wraith: Card Trick Joker no longer bounces to other targets
- Wraith: Card Trick gaining charges (AP or shop) no longer automatically builds them up
- Wraith: Card Trick can now be alt casted to fire from the inverse order
- Wraith: Card Trick T3 Spade bonus reduced from +50% to +40%
- Wraith: Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
- Wraith: Telekinesis cast range reduced from 14m to 13m
- Wraith: Telekinesis throw range reduced from 14m to 13m
- Wraith: Telekinesis cast delay increased from 0.3s to 0.35s
03-21-2026 Patch:
- Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
- Hero health growth increased by +3 and 4%
- Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
- Small neutrals spirit resist increased from 35% to 45%
- Wraith: Card Trick heart now only heals for half the amount for secondary targets in the area
- Wraith: Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
- Wraith: Project Mind cooldown increased from 42s to 46s
- Wraith: Project Mind T3 cooldown increased from -28s to -32s
- Wraith: Full Auto T3 now interrupts/finishes an ongoing reload
- Wraith: Telekinesis cast time increased from 0.35s to 0.45s
- Wraith: Telekinesis debuff duration reduced from 2.75s to 2.25s
- Wraith: Telekinesis cast range reduced from 13m to 10m
- Wraith: Telekinesis cooldown increased from 120s to 130s