Deadlock / Balance intelligence

Deadlock Viscous

Viscous stats, build items and patch history. Balance changes have receipts here.

Win rate

45.76%

Wins ÷ observed selections

Pick share

1.31%

Share of all hero selections

Observed selections

309,103

30 complete UTC days

Next nerf odds · estimate

3%

Uncalibrated entertainment model

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Daily performance

Viscous win-rate trend

0–100%09-17 → 10-16
Inspect the recordHover or focus for values · tap to pin · Esc to clear
Read chart data
  • 09-17: 46.37% · 2026-09-17T00:00:00.000Z
  • 09-18: 45.21% · 2026-09-18T00:00:00.000Z
  • 09-19: 45.42% · 2026-09-19T00:00:00.000Z
  • 09-20: 45.29% · 2026-09-20T00:00:00.000Z
  • 09-21: 46.00% · 2026-09-21T00:00:00.000Z
  • 09-22: 45.61% · 2026-09-22T00:00:00.000Z
  • 09-23: 45.46% · 2026-09-23T00:00:00.000Z
  • 09-24: 45.91% · 2026-09-24T00:00:00.000Z
  • 09-25: 47.18% · 2026-09-25T00:00:00.000Z
  • 09-26: 46.41% · 2026-09-26T00:00:00.000Z
  • 09-27: 45.46% · 2026-09-27T00:00:00.000Z
  • 09-28: 45.88% · 2026-09-28T00:00:00.000Z
  • 09-29: 46.29% · 2026-09-29T00:00:00.000Z
  • 09-30: 47.40% · 2026-09-30T00:00:00.000Z
  • 10-01: 47.25% · 2026-10-01T00:00:00.000Z
  • 10-02: 45.40% · 2026-10-02T00:00:00.000Z
  • 10-03: 44.39% · 2026-10-03T00:00:00.000Z
  • 10-04: 44.29% · 2026-10-04T00:00:00.000Z
  • 10-05: 43.80% · 2026-10-05T00:00:00.000Z
  • 10-06: 45.87% · 2026-10-06T00:00:00.000Z
  • 10-07: 46.56% · 2026-10-07T00:00:00.000Z
  • 10-08: 45.84% · 2026-10-08T00:00:00.000Z
  • 10-09: 44.83% · 2026-10-09T00:00:00.000Z
  • 10-10: 45.81% · 2026-10-10T00:00:00.000Z
  • 10-11: 45.42% · 2026-10-11T00:00:00.000Z
  • 10-12: 45.90% · 2026-10-12T00:00:00.000Z
  • 10-13: 45.74% · 2026-10-13T00:00:00.000Z
  • 10-14: 45.93% · 2026-10-14T00:00:00.000Z
  • 10-15: 45.78% · 2026-10-15T00:00:00.000Z
  • 10-16: 46.90% · 2026-10-16T00:00:00.000Z

Source: Deadlock API · hero-stats, UTC day

Estimate, not insider information

Will Viscous get nerfed?

Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.

z = −2.2 + 0.35 × (win% − 50) + 0.08 × pick share%
estimate = round(100 ÷ (1 + exp(−z)))

Inputs: win 45.76%, pick share 1.31%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.

Build research

Viscous build items

Most observed item purchases on Viscous, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.

ItemWin rateObservations
Mystic Expansion46.73%248,991
Mystic Burst45.66%221,497
Tankbuster46.87%201,134
Spirit Snatch48.29%196,740
Spirit Strike47.55%189,726
Greater Expansion48.82%173,513
Extra Charge47.51%171,701
Superior Cooldown47.97%171,552

The paper trail

Viscous patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Minor Update - 09-16-2026

  • - Viscous: Alt fire damage growth reduced by 10%
  • - Viscous: Splatter detonation cooldown reduced from 0.15 to 0.12
  • - Viscous: Splatter T1 reduced from +2m to +1.5m
  • - Viscous: The Cube cast range reduced from 26m to 20m
  • - Viscous: Puddle Punch cooldown increased from 21s to 24s
  • - Viscous: Goo Ball T3 now also increases spirit scaling by 0.2
Original patch source ↗

Minor Update - 07-28-2026

  • - Viscous: Splatter damage reduced from 70 to 55
  • - Viscous: Splatter spirit ratio reduced from 0.8 to 0.7
  • - Viscous: Splatter base bounce count increased from 1 to 2
  • - Viscous: Splatter T3 bounce count reduced from +2 to +1
  • - Viscous: The Cube T3 reduced from -25s Cooldown to -20s
  • - Viscous: Puddle Punch slow duration reduced from 4s to 3s
  • - Viscous: Puddle Punch slow increased from -20% to -30%
  • - Viscous: Puddle Punch cooldown reduced from 24s to 21s
  • - Viscous: Goo Ball T2 increased from +10% Resists to +20%
Original patch source ↗

Gameplay Update - 05-22-2026

  • - Viscous: Puddle Punch T1 now also increases damage by +20
  • - Viscous: Puddle Punch T2 no longer increases damage by +30
  • - Viscous: Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Original patch source ↗

Gameplay Update - 04-30-2026

  • - Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
  • - Viscous: Fixed various locations where Splatter didn't bounce properly
Original patch source ↗

Gameplay Update - 03-06-2026

  • - Viscous: Splatter bounces once by default
  • - Viscous: Splatter cooldown reduced from 30s to 26
  • - Viscous: Splatter spirit scaling reduced from 1.77 to 0.8
  • - Viscous: Splatter ground effect now increases slide distance by 60% for you and your allies
  • - Viscous: Splatter multiple hit damage value reduced from 50% to 50/38/26%
  • - Viscous: Splatter T1 radius increased from +1m to +2m
  • - Viscous: Splatter T2 cooldown increased from -12s to -14s
  • - Viscous: Splatter T3 spirit scaling increased from +0.4 to +1.3
  • - Viscous: Splatter T3 still adds 2 bounces
  • - Viscous: The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
  • - Viscous: The Cube healing spirit scaling increased from 0.14 to 0.3
  • - Viscous: The Cube T3 increased from -21s Cooldown to -25s
  • - Viscous: Puddle Punch now grants +30% Air Control when affecting yourself or allies
  • - Viscous: Puddle Punch Charge Time increased from 1.5s to 1.7s
  • - Viscous: Puddle Punch Slow increased from 15% to 20%
  • - Viscous: Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
  • - Viscous: Puddle Punch radius reduced from 4.5m to 4m
  • - Viscous: Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
  • - Viscous: Goo Ball no longer can carry Urn
  • - Viscous: Goo Ball turn rate improved a bit
  • - Viscous: Goo Ball can now use abilities and items (rather than being locked behind T3)
  • - Viscous: Goo Ball cooldown increased from 115s to 130s
  • - Viscous: Goo Ball duration increased from 9s to 10s
  • - Viscous: Goo Ball Bullet and Spirit resist reduced from 60% to 35%
  • - Viscous: Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"
  • - Viscous: Goo Ball T2 reduced from +72 Damage to +70
  • - Viscous: Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
  • - Viscous: Splatter T3 spirit scaling reduced from 1.3 to 1.1
  • - Viscous: Puddle Punch scaling reduced from 1.1 to 1.0
  • - Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
  • - Viscous: Puddle Punch scaling reduced from 1 to 0.8
  • - Viscous: Puddle Punch scaling reduced from 0.8 to 0.6
  • - Viscous: Puddle Punch now has +20 bonus damage
  • - Viscous: Puddle Punch wind up time increased from 0.15s to 0.2s
  • - Viscous: Puddle Punch displacement duration reduced from 0.8s to 0.6s
  • - Viscous: Goo Ball stun duration reduced from 0.7s to 0.5s
  • - Viscous: Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
  • - Viscous: Goo Ball duration increased from 10s to 11s
Original patch source ↗

11-21-2025 Update

  • - Viscous: Splatter cooldown increased from 21s to 30s
  • - Viscous: Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
  • - Viscous: Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
  • - Viscous: Splatter T3 now also increases spirit scaling by 0.4
  • - Viscous: The Cube duration reduced from 4s to 3s
  • - Viscous: The Cube regen increased from 30 to 40
  • - Viscous: The Cube T2 now also increases duration by +1s
Original patch source ↗

Shop Rework Update

  • - Gun: Improved firing effects.
  • - Gun: Fixed alt-fire weapon thinking it could zoom. It would try if you held right-click and jumped.
  • - Puddle Punch: Fix a bug where Puddle Punch would sometimes not deal damage when the target was very close to a wall.
  • - Goo Ball: Cooldown increased from 95s to 105s.
  • - Goo Ball: Fixed it knocking back heroes with Unstoppable state.
Original patch source ↗

12-06-2024 Update

  • - Viscous: Fixed visual parry cooldown bug with Puddle Punch.
  • - Viscous: The Cube cooldown reduced from 48s to 42s.
  • - Viscous: The Cube cast range reduced from 30m to 26m.
  • - Viscous: Puddle Punch radius increased from 4 to 4.5.
  • - Viscous: Puddle Punch slow reduced from 20% to 15%.
  • - Viscous: Puddle Punch T2 slow reduced from 20% to 15%.
  • - Viscous: Puddle Punch T3 now also causes the Punch to become a heavy melee.
  • - Viscous: Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1.
  • - Viscous: Goo Ball damage T2 reduced from 120 to 90.
Original patch source ↗

11-07-2024 Update

  • - Viscous: The Cube health regen now scales with spirit at 0.2.
  • - Viscous: Goo Ball down dash ability moved from T3 to base ability.
  • - Viscous: Goo Ball size now increases with range upgrades (doesn't affect collision with world).
  • - Viscous: Fixed some hit detection issues with Goo Ball.
Original patch source ↗