Deadlock / Balance intelligence

Deadlock Victor

Victor stats, build items and patch history. Balance changes have receipts here.

Win rate

54.45%

Wins ÷ observed selections

Pick share

2.50%

Share of all hero selections

Observed selections

588,782

30 complete UTC days

Next nerf odds · estimate

39%

Uncalibrated entertainment model

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Daily performance

Victor win-rate trend

0–100%09-17 → 10-16
Inspect the recordHover or focus for values · tap to pin · Esc to clear
Read chart data
  • 09-17: 56.15% · 2026-09-17T00:00:00.000Z
  • 09-18: 56.93% · 2026-09-18T00:00:00.000Z
  • 09-19: 55.95% · 2026-09-19T00:00:00.000Z
  • 09-20: 55.83% · 2026-09-20T00:00:00.000Z
  • 09-21: 55.73% · 2026-09-21T00:00:00.000Z
  • 09-22: 58.09% · 2026-09-22T00:00:00.000Z
  • 09-23: 57.14% · 2026-09-23T00:00:00.000Z
  • 09-24: 56.64% · 2026-09-24T00:00:00.000Z
  • 09-25: 56.10% · 2026-09-25T00:00:00.000Z
  • 09-26: 56.07% · 2026-09-26T00:00:00.000Z
  • 09-27: 56.46% · 2026-09-27T00:00:00.000Z
  • 09-28: 56.14% · 2026-09-28T00:00:00.000Z
  • 09-29: 56.18% · 2026-09-29T00:00:00.000Z
  • 09-30: 56.33% · 2026-09-30T00:00:00.000Z
  • 10-01: 56.11% · 2026-10-01T00:00:00.000Z
  • 10-02: 56.63% · 2026-10-02T00:00:00.000Z
  • 10-03: 51.74% · 2026-10-03T00:00:00.000Z
  • 10-04: 51.20% · 2026-10-04T00:00:00.000Z
  • 10-05: 50.77% · 2026-10-05T00:00:00.000Z
  • 10-06: 53.27% · 2026-10-06T00:00:00.000Z
  • 10-07: 53.58% · 2026-10-07T00:00:00.000Z
  • 10-08: 52.42% · 2026-10-08T00:00:00.000Z
  • 10-09: 52.18% · 2026-10-09T00:00:00.000Z
  • 10-10: 52.91% · 2026-10-10T00:00:00.000Z
  • 10-11: 52.80% · 2026-10-11T00:00:00.000Z
  • 10-12: 53.14% · 2026-10-12T00:00:00.000Z
  • 10-13: 53.74% · 2026-10-13T00:00:00.000Z
  • 10-14: 54.00% · 2026-10-14T00:00:00.000Z
  • 10-15: 54.42% · 2026-10-15T00:00:00.000Z
  • 10-16: 54.44% · 2026-10-16T00:00:00.000Z

Source: Deadlock API · hero-stats, UTC day

Estimate, not insider information

Will Victor get nerfed?

Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.

z = −2.2 + 0.35 × (win% − 50) + 0.08 × pick share%
estimate = round(100 ÷ (1 + exp(−z)))

Inputs: win 54.45%, pick share 2.50%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.

Build research

Victor build items

Most observed item purchases on Victor, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.

ItemWin rateObservations
Healing Booster54.77%545,732
Extra Regen54.75%540,659
Spirit Lifesteal55.21%533,068
Extra Spirit54.81%491,291
Enduring Speed55.53%481,083
Mystic Vulnerability55.48%480,488
Infuser56.92%449,800
Escalating Exposure58.71%443,183

The paper trail

Victor patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Minor Update - 06-11-2026

  • - Victor: Aura of Suffering radius reduced from 9m to 8m
  • - Victor: Aura of Suffering T3 now also increases radius by +1m
  • - Victor: Fixed some client performance issues when using Aura of Suffering
  • - Victor: Shocking Reanimation cooldown increased from 230s to 240s
  • - Victor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s
  • - Victor: Shocking Reanimation T3 increased from +150 Damage to +175
Original patch source ↗

Gameplay Update - 03-06-2026

  • - Victor: Bullet damage increased from 12.3 to 12.5
  • - Victor: Pain Battery now starts charged
  • - Victor: Pain Battery range increased from 20m to 28m
  • - Victor: Pain Battery reduced randomness on the projectile paths
  • - Victor: Pain Battery bolt count from 5 to 7
  • - Victor: Pain Battery T2 increased from +36 to +50
  • - Victor: Pain Battery T3 now also increases spirit scaling by +0.6
  • - Victor: Jumpstart cooldown increased from 23s to 30s
  • - Victor: Jumpstart Move Speed reduced from 4m to 3m
  • - Victor: Jumpstart spirit scaling reduced from 1.8 to 1.2
  • - Victor: Jumpstart T1 increased from +1.5m to +3m Move Speed
  • - Victor: Jumpstart T2 now also reduces cooldown by -8s
  • - Victor: Jumpstart T3 now also provides +1 Charge
  • - Victor: Jumpstart T3 no longer reduces cooldown
  • - Victor: Jumpstart T3 now also increases spirit scaling by 0.8
  • - Victor: Aura of Suffering time to max DPS reduced from 10s to 6s
  • - Victor: Aura of Suffering radius increased from 7.7m to 10m
  • - Victor: Aura of Suffering toggle cooldown reduced from 2.5s to 2s
  • - Victor: Aura of Suffering Min DPS reduced from 16 to 12
  • - Victor: Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135
  • - Victor: Aura of Suffering Max DPS reduced from 70 to 54
  • - Victor: Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67
  • - Victor: Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26
  • - Victor: Aura of Suffering Text Progress bar indicates time to Max DPS
  • - Victor: Aura of Suffering T3 reduced from +13% Damage to +15%
  • - Victor: Shocking Reanimation radius reduced from 13m to 12m
  • - Victor: Shocking Reanimation rebirth health reduced from 60% to 50%
  • - Victor: Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
  • - Victor: Shocking Reanimation T2 rebirth health increased from 40% to 50%
  • - Victor: Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
  • - Victor: Pain Battery T3 reduced from 18% Missing Health to 15%
  • - Victor: Jumpstart T3 spirit scaling reduced from 0.8 to 0.6
  • - Victor: Aura of Suffering can now be activated on the zipline
  • - Victor: Aura of Suffering radius reduced from 10m to 9.5m
  • - Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
  • - Victor: Shocking Reanimation cooldown increased from 190s to 210s
  • - Victor: Shocking Reanimation T3 increased from -50s Cooldown to -70s
  • - Victor: Health per boon increased from 46 to 50
  • - Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
  • - Victor: Shocking Reanimation radius increased from 12m to 18m
  • - Victor: Shocking Reanimation cooldown increased from 210s to 230s
  • - Victor: Shocking Reanimation T3 no longer increases radius by 6m
  • - Victor: Shocking Reanimation T3 cooldown from -70s to -100s
  • - Victor: Shocking Reanimation T3 now also deals +150 Damage
Original patch source ↗