Victor stats, build items and patch history. Balance changes have receipts here.
Win rate
54.45%
Wins ÷ observed selections
Pick share
2.50%
Share of all hero selections
Observed selections
588,782
30 complete UTC days
Next nerf odds · estimate
39%
Uncalibrated entertainment model
Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.
Daily performance
Victor win-rate trend
0–100%09-17 → 10-16
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09-17: 56.15% · 2026-09-17T00:00:00.000Z
09-18: 56.93% · 2026-09-18T00:00:00.000Z
09-19: 55.95% · 2026-09-19T00:00:00.000Z
09-20: 55.83% · 2026-09-20T00:00:00.000Z
09-21: 55.73% · 2026-09-21T00:00:00.000Z
09-22: 58.09% · 2026-09-22T00:00:00.000Z
09-23: 57.14% · 2026-09-23T00:00:00.000Z
09-24: 56.64% · 2026-09-24T00:00:00.000Z
09-25: 56.10% · 2026-09-25T00:00:00.000Z
09-26: 56.07% · 2026-09-26T00:00:00.000Z
09-27: 56.46% · 2026-09-27T00:00:00.000Z
09-28: 56.14% · 2026-09-28T00:00:00.000Z
09-29: 56.18% · 2026-09-29T00:00:00.000Z
09-30: 56.33% · 2026-09-30T00:00:00.000Z
10-01: 56.11% · 2026-10-01T00:00:00.000Z
10-02: 56.63% · 2026-10-02T00:00:00.000Z
10-03: 51.74% · 2026-10-03T00:00:00.000Z
10-04: 51.20% · 2026-10-04T00:00:00.000Z
10-05: 50.77% · 2026-10-05T00:00:00.000Z
10-06: 53.27% · 2026-10-06T00:00:00.000Z
10-07: 53.58% · 2026-10-07T00:00:00.000Z
10-08: 52.42% · 2026-10-08T00:00:00.000Z
10-09: 52.18% · 2026-10-09T00:00:00.000Z
10-10: 52.91% · 2026-10-10T00:00:00.000Z
10-11: 52.80% · 2026-10-11T00:00:00.000Z
10-12: 53.14% · 2026-10-12T00:00:00.000Z
10-13: 53.74% · 2026-10-13T00:00:00.000Z
10-14: 54.00% · 2026-10-14T00:00:00.000Z
10-15: 54.42% · 2026-10-15T00:00:00.000Z
10-16: 54.44% · 2026-10-16T00:00:00.000Z
Source: Deadlock API · hero-stats, UTC day
Estimate, not insider information
Will Victor get nerfed?
Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.
Inputs: win 54.45%, pick share 2.50%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.
Build research
Victor build items
Most observed item purchases on Victor, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.
Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.
- Victor: Bullet damage increased from 12.3 to 12.5
- Victor: Pain Battery now starts charged
- Victor: Pain Battery range increased from 20m to 28m
- Victor: Pain Battery reduced randomness on the projectile paths
- Victor: Pain Battery bolt count from 5 to 7
- Victor: Pain Battery T2 increased from +36 to +50
- Victor: Pain Battery T3 now also increases spirit scaling by +0.6
- Victor: Jumpstart cooldown increased from 23s to 30s
- Victor: Jumpstart Move Speed reduced from 4m to 3m
- Victor: Jumpstart spirit scaling reduced from 1.8 to 1.2
- Victor: Jumpstart T1 increased from +1.5m to +3m Move Speed
- Victor: Jumpstart T2 now also reduces cooldown by -8s
- Victor: Jumpstart T3 now also provides +1 Charge
- Victor: Jumpstart T3 no longer reduces cooldown
- Victor: Jumpstart T3 now also increases spirit scaling by 0.8
- Victor: Aura of Suffering time to max DPS reduced from 10s to 6s
- Victor: Aura of Suffering radius increased from 7.7m to 10m
- Victor: Aura of Suffering toggle cooldown reduced from 2.5s to 2s
- Victor: Aura of Suffering Min DPS reduced from 16 to 12
- Victor: Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135
- Victor: Aura of Suffering Max DPS reduced from 70 to 54
- Victor: Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67
- Victor: Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26
- Victor: Aura of Suffering Text Progress bar indicates time to Max DPS
- Victor: Aura of Suffering T3 reduced from +13% Damage to +15%
- Victor: Shocking Reanimation radius reduced from 13m to 12m
- Victor: Shocking Reanimation rebirth health reduced from 60% to 50%
- Victor: Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
- Victor: Shocking Reanimation T2 rebirth health increased from 40% to 50%
- Victor: Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
- Victor: Pain Battery T3 reduced from 18% Missing Health to 15%
- Victor: Jumpstart T3 spirit scaling reduced from 0.8 to 0.6
- Victor: Aura of Suffering can now be activated on the zipline
- Victor: Aura of Suffering radius reduced from 10m to 9.5m
- Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
- Victor: Shocking Reanimation cooldown increased from 190s to 210s
- Victor: Shocking Reanimation T3 increased from -50s Cooldown to -70s
- Victor: Health per boon increased from 46 to 50
- Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
- Victor: Shocking Reanimation radius increased from 12m to 18m
- Victor: Shocking Reanimation cooldown increased from 210s to 230s
- Victor: Shocking Reanimation T3 no longer increases radius by 6m
- Victor: Shocking Reanimation T3 cooldown from -70s to -100s
- Victor: Shocking Reanimation T3 now also deals +150 Damage