Infernus stats, build items and patch history. Balance changes have receipts here.
Win rate
48.93%
Wins ÷ observed selections
Pick share
3.44%
Share of all hero selections
Observed selections
807,447
30 complete UTC days
Next nerf odds · estimate
9%
Uncalibrated entertainment model
Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.
Daily performance
Infernus win-rate trend
0–100%09-17 → 10-16
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09-17: 49.98% · 2026-09-17T00:00:00.000Z
09-18: 49.74% · 2026-09-18T00:00:00.000Z
09-19: 49.47% · 2026-09-19T00:00:00.000Z
09-20: 48.47% · 2026-09-20T00:00:00.000Z
09-21: 49.39% · 2026-09-21T00:00:00.000Z
09-22: 49.04% · 2026-09-22T00:00:00.000Z
09-23: 49.28% · 2026-09-23T00:00:00.000Z
09-24: 49.17% · 2026-09-24T00:00:00.000Z
09-25: 49.62% · 2026-09-25T00:00:00.000Z
09-26: 49.11% · 2026-09-26T00:00:00.000Z
09-27: 48.22% · 2026-09-27T00:00:00.000Z
09-28: 49.01% · 2026-09-28T00:00:00.000Z
09-29: 48.83% · 2026-09-29T00:00:00.000Z
09-30: 47.89% · 2026-09-30T00:00:00.000Z
10-01: 48.45% · 2026-10-01T00:00:00.000Z
10-02: 48.64% · 2026-10-02T00:00:00.000Z
10-03: 48.84% · 2026-10-03T00:00:00.000Z
10-04: 48.49% · 2026-10-04T00:00:00.000Z
10-05: 49.01% · 2026-10-05T00:00:00.000Z
10-06: 49.27% · 2026-10-06T00:00:00.000Z
10-07: 50.28% · 2026-10-07T00:00:00.000Z
10-08: 49.04% · 2026-10-08T00:00:00.000Z
10-09: 48.81% · 2026-10-09T00:00:00.000Z
10-10: 48.61% · 2026-10-10T00:00:00.000Z
10-11: 48.89% · 2026-10-11T00:00:00.000Z
10-12: 48.70% · 2026-10-12T00:00:00.000Z
10-13: 48.52% · 2026-10-13T00:00:00.000Z
10-14: 49.09% · 2026-10-14T00:00:00.000Z
10-15: 48.48% · 2026-10-15T00:00:00.000Z
10-16: 48.87% · 2026-10-16T00:00:00.000Z
Source: Deadlock API · hero-stats, UTC day
Estimate, not insider information
Will Infernus get nerfed?
Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.
Inputs: win 48.93%, pick share 3.44%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.
Build research
Infernus build items
Most observed item purchases on Infernus, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.
Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.
- Infernus: Napalm damage spirit scaling increased from 0.3 to 0.6
- Infernus: Napalm amplified damage taken reduced from 20% to 16%
- Infernus: Napalm T2 lifesteal increased from 10% to 15%
- Infernus: Flame Dash DPS spirit scaling increased from 0.8 to 1.0
- Infernus: Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"
- Infernus: Flame Dash T2 DPS reduced from +27 to +20
- Infernus: Flame Dash T2 DPS now also increases trail duration by 1s
- Infernus: Flame Dash T3 no longer reduces cooldown by 15s
- Infernus: Flame Dash T3 now also grants +1 Charge
- Infernus: Flame Dash T3 time between charges reduced from 20s to 14s
- Infernus: Melee can now buildup afterburn (20% for light melee, 35% for heavy)
- Infernus: Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"
- Infernus: Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage
- Infernus: Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
- Infernus: Concussive Combustion cast now causes camera to move back a bit
- Infernus: Concussive Combustion delay increased from 3s to 3.25s
- Infernus: Concussive Combustion radius reduced from 13m to 12m
- Infernus: Concussive Combustion cooldown increased from 140s to 165s
- Infernus: Concussive Combustion damage reduced from 150 to 125
- Infernus: Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
- Infernus: Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
- Infernus: Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
- Infernus: Reload time reduced from 2.491 to 2.25
- Infernus: Flame Dash speed now moves faster by the same amount of speed above your base
- Infernus: Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%