Haze stats, build items and patch history. Balance changes have receipts here.
Win rate
54.22%
Wins ÷ observed selections
Pick share
4.24%
Share of all hero selections
Observed selections
998,780
30 complete UTC days
Next nerf odds · estimate
41%
Uncalibrated entertainment model
Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.
Daily performance
Haze win-rate trend
0–100%09-17 → 10-16
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Read chart data
09-17: 53.35% · 2026-09-17T00:00:00.000Z
09-18: 53.26% · 2026-09-18T00:00:00.000Z
09-19: 53.27% · 2026-09-19T00:00:00.000Z
09-20: 53.06% · 2026-09-20T00:00:00.000Z
09-21: 53.40% · 2026-09-21T00:00:00.000Z
09-22: 52.87% · 2026-09-22T00:00:00.000Z
09-23: 52.53% · 2026-09-23T00:00:00.000Z
09-24: 53.45% · 2026-09-24T00:00:00.000Z
09-25: 52.91% · 2026-09-25T00:00:00.000Z
09-26: 53.46% · 2026-09-26T00:00:00.000Z
09-27: 52.83% · 2026-09-27T00:00:00.000Z
09-28: 53.42% · 2026-09-28T00:00:00.000Z
09-29: 53.19% · 2026-09-29T00:00:00.000Z
09-30: 53.64% · 2026-09-30T00:00:00.000Z
10-01: 52.74% · 2026-10-01T00:00:00.000Z
10-02: 53.35% · 2026-10-02T00:00:00.000Z
10-03: 55.92% · 2026-10-03T00:00:00.000Z
10-04: 56.08% · 2026-10-04T00:00:00.000Z
10-05: 55.72% · 2026-10-05T00:00:00.000Z
10-06: 54.98% · 2026-10-06T00:00:00.000Z
10-07: 54.41% · 2026-10-07T00:00:00.000Z
10-08: 54.66% · 2026-10-08T00:00:00.000Z
10-09: 55.17% · 2026-10-09T00:00:00.000Z
10-10: 55.57% · 2026-10-10T00:00:00.000Z
10-11: 54.72% · 2026-10-11T00:00:00.000Z
10-12: 54.81% · 2026-10-12T00:00:00.000Z
10-13: 54.24% · 2026-10-13T00:00:00.000Z
10-14: 54.93% · 2026-10-14T00:00:00.000Z
10-15: 54.32% · 2026-10-15T00:00:00.000Z
10-16: 53.77% · 2026-10-16T00:00:00.000Z
Source: Deadlock API · hero-stats, UTC day
Estimate, not insider information
Will Haze get nerfed?
Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.
Inputs: win 54.22%, pick share 4.24%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.
Build research
Haze build items
Most observed item purchases on Haze, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.
no reading — hero item statistics unavailable.
The paper trail
Haze patch history
Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.
- Haze: Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002
- Haze: Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2
- Haze: Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
- Haze: Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
- Haze: Fixation T3 reduced from +0.14 per Stack to +0.11
- Haze: Fixation T3 now also scales with Weapon Damage (0.0003)
- Haze: Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s
- Haze: Sleep Dagger Wake Up delay no longer increases with spirit scaling
- Haze: Sleep Dagger cooldown increased from 26s to 30s
- Haze: Sleep Dagger Sleep duration reduced from 3s to 2.75s
- Haze: Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
- Haze: Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
- Haze: Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
- Haze: Smoke Bomb cooldown increased from 30s to 33s
- Haze: Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08
- Haze: Smoke Bomb no longer has base +2m Invis Sprint Speed
- Haze: Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m
- Haze: Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
- Haze: Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
- Haze: Fixation reduced from +0.2 Weapon Damage per stack to +0.18
- Haze: Fixation T1 spirit scaling increased from 0.37 to 0.8
- Haze: Fixation T1 reduced from +50 Spirit Damage to +40
- Haze: Fixation T3 increased from +0.12 Weapon Damage to +0.14
- Haze: Bullet Dance Fire Rate bonus reduced from 30% to 20%
- Haze: Bullet Dance base ability now has 60% Evasion
- Haze: Bullet Dance duration spirit scaling increased from 0.06 to 0.08
- Haze: Bullet Dance Bonus Bullet Damage reduced from 10 to 7
- Haze: Bullet Dance T1 increased from +4 Bullet Damage to +7
- Haze: Bullet Dance T2 now also increases Fire Rate by +10%
- Haze: Bullet Dance T3 no longer adds 60% Bullet Evasion
- Haze: Bullet Dance T3 now also fires at an additional target
- Haze: Smoke Bomb T1 Sprint reduced from +6 to +5.
- Haze: Smoke Bomb T3 charge time reduced from 10s to 7s.
- Haze: Fixed Fixation not working correctly with debuff resist.
- Haze: Fixation T3 reduced from 0.15 to 0.12.
- Haze: Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
- Haze: Sleep dagger now takes effect immediately, rather than after a brief delay.
- Haze: Fixed creeps sometimes attacking and waking on sleeping targets.
- Haze: Bullet Dance cooldown increased from 138s to 150s.
- Haze: Bullet Dance T1 reduced from +7 to +6 Spirit Damage.
- Haze: Bullet Dance T2 increased from -38s to -40s.
- Haze: Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel.