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Gameplay Update - 05-22-2026: what changed

[ General ] - Base HP reduced by 10 for all heroes

Gameplay Update - 05-22-2026

[ General ] - Base HP reduced by 10 for all heroes

- Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes

- Backdoor removal linger duration reduced from 20s to 14s

- Knockup durations are now affected by debuff reduction

- Sliding no longer resets sprint speed

- Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.

Gameplay Update - 05-22-2026

- Medic trooper heal duration increased from 2s to 4s (same overall heal amount)

- When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)

- Medic Trooper heal increased from 12% missing hp to 13%

- Base Guardian Bullet Resistance increased from 10% to 20%

- Shrine Bullet Resistance increased from 10% to 20%

- Tier 2 Bullet Resistance increased from 25% to 35%

Gameplay Update - 05-22-2026

- Midboss now starts spawned at the beginning of the game

\[ Soul Urn ] - We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.

Source details

Primary Rules: - To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.

- The Urn is now always dropped off on top of the bridge on the middle of the map.

- Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).

- While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.

- If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.

Other Details: - After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).

Source details

- Urn damage is lethal - Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.

- No longer silences you while carrying. You are still disarmed and movement silenced.

- No longer grants +30% Bullet and Spirit Resist while carrying it

- Area around deposting the urn is revealed (urn runner is also revealed as usual)

- The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)

- Souls are all instant after the deposit is complete

Source details

- All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.