
11-21-2025 Update: what changed
General - Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you
11-21-2025 Update
General - Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
- They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
- Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
- Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
- Increased trooper range to be considered in range for souls to drop from 35m to 45m
- Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
11-21-2025 Update
- Starting souls count increased from 400 to 600
- Trooper bounty values increased by 10%
- Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
- Neutrals bounty increased by 10%
- Neutrals HP increased by +15%
- Small neutrals damage +15% - Small neutral camps respawn time 180s to 120s
11-21-2025 Update
- Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
- Reduced all AP damage upgrades by 10%
- Base gun damage and gun damage growth increased by 10% (excluding Paige)
- Headshot multiplier reduced from 1.8x to 1.65x
- Walker HP increased by 40% - Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
Source details
- Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
- Walker fireballs now reduce bullet and spirit resistance by 10%
- Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
- Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Team that kills Mid Boss gets +2 permanent buffs for each player
Source details
- Dropping / Throwing the Urn now causes Parry to go on CD
- Soul Urn no longer grants +1 AP to the person dropping it off
- Soul Urn now provides 4 Permanent Buffs to the person dropping it off
- Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
- Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
- Holliday: Base regen reduced from 2.0 to 1.0
Source details
- Holliday: Base bullet growth reduced from 1.23 to 1.04
- Holliday: Base damage reduced from 22 to 18
- Holliday: Bounce Pad damage reduced from 80 to 60
- Holliday: Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing