
12-06-2024 Update: what changed
Misc Gameplay - Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This
12-06-2024 Update
Misc Gameplay - Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
- The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.
- The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
- Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
- Veil Walker: When shot while invisible, you will require 1s to go back invisible rather than 0.25s.
12-06-2024 Update
- Veil Walker: Cooldown increased from 18s to 22s.
- Pocket: Affliction now immediately deals 18% of Current HP on application.
- Pocket: Affliction DPS reduced from 27 to 12.
Source details
- Pocket: Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22.
- Pocket: Affliction radius reduced from 14m to 9m.
- Pocket: Affliction T3 reduced from +27 DPS to +15 DPS.
- Pocket: Affliction T3 now also increases range by +5m and increases initial damage by 5%.
- Wraith: Telekinesis cast time reduced from 0.7s to 0.4s.
- Wraith: Telekinesis projectile speed increased from 650 to 750.
Source details
- Wraith: Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
- Wraith: Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
- Wraith: Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.