Inhibitor: patch history
- Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
Gameplay Update - 05-22-2026
- Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
- Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
- Fixed various item barrier durations not scaling with duration increases
Gameplay Update - 05-22-2026
- Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
- Fixed a bug where walkers were spinning while lasering.
- Smoothed zipline grabbing to fix some jitter
- Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
Gameplay Update - 04-30-2026
- Inhibitor: Weapon Damage reduced from 25% to 10%
Gameplay Update - 03-06-2026
- Inhibitor: Damage Penalty reduced from -35% to -30%
- Inhibitor: Weapon Damage bonus increased from +22% to +25%
11-21-2025 Update
- Inhibitor: Healing Reduction increased from -35% to -40%
11-07-2024 Update
- Inhibitor: Slow reduced from 25% to 20%.
- Bebop: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).