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Inhibitor: patch history

- Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)

Gameplay Update - 05-22-2026

- Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)

- Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)

- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86

- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)

- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66

- Fixed various item barrier durations not scaling with duration increases

Gameplay Update - 05-22-2026

- Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.

- Fixed a bug where walkers were spinning while lasering.

- Smoothed zipline grabbing to fix some jitter

- Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)

Gameplay Update - 04-30-2026

- Inhibitor: Weapon Damage reduced from 25% to 10%

Gameplay Update - 03-06-2026

- Inhibitor: Damage Penalty reduced from -35% to -30%

- Inhibitor: Weapon Damage bonus increased from +22% to +25%

11-21-2025 Update

- Inhibitor: Healing Reduction increased from -35% to -40%

11-07-2024 Update

- Inhibitor: Slow reduced from 25% to 20%.

- Bebop: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).