
Extra Health: patch history
- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
Minor Update - 06-30-2026
- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
- Any players in the Unstable Rift Zone are now revealed on the minimap
- Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
- Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
- Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
- Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
Minor Update - 06-30-2026
- Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
- Urn runner can no longer parry
- Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
Gameplay Update - 03-06-2026
- Extra Health: Increased from 185 to 210
11-07-2024 Update
- Extra Health: Weapon Damage increased from 6% to 7%.