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Debuff Reducer: patch history

- Debuff Reducer: Now grants +90 Health

Gameplay Update - 05-22-2026

- Debuff Reducer: Now grants +90 Health

Shop Rework Update

- Fixed Debuff Reducer reducing Soul Urn and Unsecured Orbs pickup time.

- Fixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.

- Fixed a bug preventing Dynamo's and Lash's light melee sounds from playing.

- Fixed a bug causing Holliday's weapon firing sound to be too quiet with sustained firing.

- Fixed a bug causing Holliday's Crackshot ready sound to play while dead.

- Fixed a bug preventing ambient cricket sounds from playing.

Shop Rework Update

- Fixed a bug preventing ambient tree sounds from looping correctly.

- Fixed a bug causing some looping sounds to occasionally start with a small delay.

- Fixed a bug causing Lucky Shot's proc sound to play too loud for certain weapon types.

- Fixed match start zipline conversations being too quiet.

- Fixed various Bullet Velocity tooltip issues.

- Fixed Bullet Velocity not working properly when you had multiple sources (it would pick the highest, even if you had a negative source).

Shop Rework Update

- Fixed Stamina Recovery not showing deltas properly.

- Fixed crash when clicking "Take Control" and there's nothing to control.

- Fixed Phantom Strike causing infinite gravity during the duration of the debuff.

- Fix various cases where Magic Carpet would get cancelled if any enemy stepped in to your debuff (IE Viscous Goo, Inferno FlameDash, Ivy Kudzu).

- Fixed a bug where some item and ability interactions were accidentally being reduced by Debuff Reducer, like Viscous' Ball Stun prevention and some kill trackers.

- Fix Vindicta flight and Wraith Full Auto spirit damage not working if the enemy has a barrier.

11-07-2024 Update

- Debuff Reducer: Health increased from +75 to +125.