Debuff Reducer: patch history
- Debuff Reducer: Now grants +90 Health
Gameplay Update - 05-22-2026
- Debuff Reducer: Now grants +90 Health
Shop Rework Update
- Fixed Debuff Reducer reducing Soul Urn and Unsecured Orbs pickup time.
- Fixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.
- Fixed a bug preventing Dynamo's and Lash's light melee sounds from playing.
- Fixed a bug causing Holliday's weapon firing sound to be too quiet with sustained firing.
- Fixed a bug causing Holliday's Crackshot ready sound to play while dead.
- Fixed a bug preventing ambient cricket sounds from playing.
Shop Rework Update
- Fixed a bug preventing ambient tree sounds from looping correctly.
- Fixed a bug causing some looping sounds to occasionally start with a small delay.
- Fixed a bug causing Lucky Shot's proc sound to play too loud for certain weapon types.
- Fixed match start zipline conversations being too quiet.
- Fixed various Bullet Velocity tooltip issues.
- Fixed Bullet Velocity not working properly when you had multiple sources (it would pick the highest, even if you had a negative source).
Shop Rework Update
- Fixed Stamina Recovery not showing deltas properly.
- Fixed crash when clicking "Take Control" and there's nothing to control.
- Fixed Phantom Strike causing infinite gravity during the duration of the debuff.
- Fix various cases where Magic Carpet would get cancelled if any enemy stepped in to your debuff (IE Viscous Goo, Inferno FlameDash, Ivy Kudzu).
- Fixed a bug where some item and ability interactions were accidentally being reduced by Debuff Reducer, like Viscous' Ball Stun prevention and some kill trackers.
- Fix Vindicta flight and Wraith Full Auto spirit damage not working if the enemy has a barrier.
11-07-2024 Update
- Debuff Reducer: Health increased from +75 to +125.