← All patch guides

Matchmaking Update: patch history

This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update.

Matchmaking Update

This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update.

ELIGIBILITY AND SEASONS: To be eligible to queue for Ranked Mode, you must have at least 60 wins in the Standard Mode. To ensure higher quality games, Ranked Mode expects that you have a solid understanding of the heroes you play in it, so the mode only allows you to pick heroes that you have won at least 15 games with in Standard Mode. You must have at least 3 heroes unlocked for Ranked to be able to have a valid sized roster to queue with.

However, we also recognize that even long term the matchmaker won't always be able to do a great job at this depending on who is in the queue at the specific time, especially at Ranks or regions where the queue is much thinner. As such, with this Ranked update we are introducing the ability to change your hero in the new pre-game phase.

LEADERBOARD This update includes a few changes to the requirements to appear on the leaderboards. For the global leaderboard, the game count requirement in the last 30 days has increased from 50 to 75. For the hero specific leaderboards, the game count requirement on that hero in the last 30 days has increased from 20 to 30. There is also a new requirement for hero specific leaderboards where you must have at least 100 lifetime wins on that hero to be considered.

Minor Update - 07-28-2026

\[ General ] - Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s

\[ Items ] - Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s

- Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration

- Echo Shard: Now has a 0.5s post-cast time

- Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now

\[ Heroes ] - Apollo: Riposte base stun duration increased from 0.6s to 0.8s

Minor Update - 07-28-2026

- Dynamo: Singularity cooldown reduced from 265s to 250s

- Silver: Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)

Minor Update - 07-09-2026

- Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)

- Urn Runner move speed bonus reduced from +3.5m to +2m

- Urn Runner Stamina Recovery increased from +15% to +25%

- Unstable Rift warning time reduced from 25s to 20s

- Rift Troopers now have Spirit Resist (30/35/40/45%)

- Rift Troopers now have Melee Resistance (25%)

Minor Update - 07-09-2026

- Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)

- Unstable Rift comeback resist aura radius increased from 20m to 35m

Minor Update - 07-01-2026

- Shiv: Alt Fire ammo cost reduced from 5 to 4

- Shiv: Weapon now has fixed pellet spread

- Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies

- Shiv: Slice and Dice damage increased from 60 to 75

- Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%