← All patch guides

Gameplay Update - 04-30-2026: patch history

[ General ] - Base health per boon reduced by 7

Gameplay Update - 04-30-2026

[ General ] - Base health per boon reduced by 7

- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%

- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%

- Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper

- Reduced bullet damage growth by 5% for the following heroes: Victor

- Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo

Gameplay Update - 04-30-2026

- Guardians, Base Guardians and Shrines now have 10% Bullet Resistance

- Walkers Bullet Resistance increased from 15% to 25%

- Medic Trooper missing health percent heal reduced from 14% to 12%

- Medic Trooper fixed regen growth per minute reduced from 3 to 2

- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination

- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)

Gameplay Update - 04-30-2026

- Fixed Alt Fire scaling for Yamato and Viscous not working recently

\[ Items ] - Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.

- Active Reload: Fire Rate increased from +22% to +25%

- Opening Rounds: Weapon Damage reduced from +45% to +30%

- Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)

- Opening Rounds: Spirit Power reduced from +10 to +7

Gameplay Update - 04-30-2026

- Split Shot: Max Stacks reduced from 6 to 5

- Split Shot: Weapon Damage per stack reduced from 10% to 8%

- Split Shot: Cooldown increased from 24s to 27s

- Shadow Weave: Moved from T4 to T3

- Shadow Weave: Duration reduced from 18s to 10s

Source details

- Shadow Weave: Cooldown increased from 32s to 45s

- Shadow Weave: Ambush Spirit Power reduced from 35 to 20

- Shadow Weave: Ambush Fire Rate reduced from 32% to 20%

- Heroic Aura: Cooldown reduced from 25s to 22s

- Heroic Aura: Bullet Resistance aura increased from 15% to 17%

- Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat

Source details

- Spiritual Overflow: Now provides +15% Ability Duration

- Spiritual Overflow: Activated buff no longer provides +20% Ability Duration

- Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal

- Frenzy: No longer grants +20% Spirit Resistance when below 50% Health

- Frenzy: Now grants +160 Health

- Frenzy: Low HP Fire Rate increased from +25% to +40%

Source details

- Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.

- Return Fire: Bullet Resistance increased from 8% to 10%

- Return Fire: Bullet Damage Returned increased from 60% to 65%

- Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)

- Reactive Barrier: Cooldown increased from 40s to 55s

- Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8

Source details

- Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)

- Haze: Bullet Dance now has 30% evasion in the base ability

- Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"

- The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade