Gameplay Update - 04-30-2026: patch history
[ General ] - Base health per boon reduced by 7
Gameplay Update - 04-30-2026
[ General ] - Base health per boon reduced by 7
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
- Reduced bullet damage growth by 5% for the following heroes: Victor
- Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
Gameplay Update - 04-30-2026
- Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- Walkers Bullet Resistance increased from 15% to 25%
- Medic Trooper missing health percent heal reduced from 14% to 12%
- Medic Trooper fixed regen growth per minute reduced from 3 to 2
- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
Gameplay Update - 04-30-2026
- Fixed Alt Fire scaling for Yamato and Viscous not working recently
\[ Items ] - Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
- Active Reload: Fire Rate increased from +22% to +25%
- Opening Rounds: Weapon Damage reduced from +45% to +30%
- Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)
- Opening Rounds: Spirit Power reduced from +10 to +7
Gameplay Update - 04-30-2026
- Split Shot: Max Stacks reduced from 6 to 5
- Split Shot: Weapon Damage per stack reduced from 10% to 8%
- Split Shot: Cooldown increased from 24s to 27s
- Shadow Weave: Moved from T4 to T3
- Shadow Weave: Duration reduced from 18s to 10s
Source details
- Shadow Weave: Cooldown increased from 32s to 45s
- Shadow Weave: Ambush Spirit Power reduced from 35 to 20
- Shadow Weave: Ambush Fire Rate reduced from 32% to 20%
- Heroic Aura: Cooldown reduced from 25s to 22s
- Heroic Aura: Bullet Resistance aura increased from 15% to 17%
- Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat
Source details
- Spiritual Overflow: Now provides +15% Ability Duration
- Spiritual Overflow: Activated buff no longer provides +20% Ability Duration
- Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal
- Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
- Frenzy: Now grants +160 Health
- Frenzy: Low HP Fire Rate increased from +25% to +40%
Source details
- Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
- Return Fire: Bullet Resistance increased from 8% to 10%
- Return Fire: Bullet Damage Returned increased from 60% to 65%
- Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)
- Reactive Barrier: Cooldown increased from 40s to 55s
- Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8
Source details
- Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
- Haze: Bullet Dance now has 30% evasion in the base ability
- Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
- The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade