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11-21-2025 Update: patch history

\[ General ] - Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to

11-21-2025 Update

\[ General ] - Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.

- They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.

- Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%

- Increased trooper range to be considered in range for souls to drop from 35m to 45m

- Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.

- Starting souls count increased from 400 to 600

11-21-2025 Update

- Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16

- Minimum unsecured gold to drop increased from 100 to 150

- Base gun damage and gun damage growth increased by 10% (excluding Paige)

- Headshot multiplier reduced from 1.8x to 1.65x

Source details

- Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's

- Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match

- Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match

- Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"

- Team that kills Mid Boss gets +2 permanent buffs for each player

- Soul Urn now provides 4 Permanent Buffs to the person dropping it off

Source details

- Jump Pad stun window increased from 0.6s to 0.9s

- Subsequent CC reduction increased from 7%/21% to 8/24%

- Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.

11-21-2025 Update: patch history · 2025-11-21 | ValveTime