Map Rework Update: patch history
Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes.
Map Rework Update
Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes.
[ Map Rework ] - The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.
[ Soul Orb Mechanics ] - Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
[ Sprint ] - Default sprint speed increased from 0.5 to 1.0.
- Sprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes.
- Sprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes.
Map Rework Update
- Increased tick rate from 60hz to 64hz to improve the precision of certain game calculations.
- Improved accuracy of server lag compensation to prevent bullets from reporting false hit detection against enemies further in the past.
[ Misc Gameplay Changes ] - Increased post-laning trooper bounty to match the previous 4 lane global economy.
- Small Neutral Camp respawn time reduced from 4 minutes to 3 minutes.
Minor Update - 10-14-2026
- Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035
- Baba: Spirit Resistance scaling reduced from 0.12 to 0.1
- Baba: Now has -7% Base Bullet Resistance
- Baba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7
- Baba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2)
- Deadman Danny: Health regen increased from 2.5 to 3.25
Minor Update - 10-14-2026
- Deadman Danny: Base health increased from 680 to 730
- Deadman Danny: Strix Salvo - Cooldown from 30s to 25s
- Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%
Minor Update - 10-05-2026
- Fixed bugs that were causing troopers to walk too slowly in lane
- Rat King: Rat Swarm - Base Cooldown reduced from 28s to 24s
- Rat King: Rule, Ratannia! - Cooldown increased from 130 to 160
- Rat King: Rule, Ratannia! - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)
- Sinclair: Base HP Regen reduced from 2 to 1
- Sinclair: Audience Participation - Copied cooldown increased from 40% to 60%