← All patch guides

Counter-Strike 2 Update: what changed

• Updated the map selection process to give players more opportunities to play maps they've been learning.

Counter-Strike 2 Update

• Updated the map selection process to give players more opportunities to play maps they've been learning.

• One of the four maps will be randomly selected and the match will begin.

• Rush is a fast-paced queued 3v3 game mode.

• Players battle through a series of battle arenas to reach the opponent's castle and win the match.

• Battle arenas are randomly selected for each match, so no two matches are the same.

• Control the tower when you eliminate the enemy team (or time expires) to win the round.

Counter-Strike 2 Update

• Players can now reload silently (but slowly) by pressing and holding the reload key.

• Un-scoping a sniper weapon no longer produces a sound.

• Globally increased visual clarity and improved fidelity of bullet impact decals.

• ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.

• Crosshairs have been updated to be resolution independent.

• A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.

Counter-Strike 2 Update

• Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.

Source details

• Updated engine code to the latest version of Source 2.

• Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.

• Added support for applying stickers to C4.

• Halftime scoreboard stats should now fully reflect the results of the previous round.

• Fixed a case where players could avoid a kick ban.

• Players can now adjust music volume per game-mode.

Source details

• Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.

• Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.

• Added "point_deathcam_bounds" entity that constrains the player death camera.

• Added "env_shake_volume" entity that allows camera shake only within a specified volume.

• Added AddTeamMoney API method.

• Added OnPlayerTeamChanged callback.

Source details

• SetDialogVariableString now accepts a localization string.