Ancient: Counter-Strike 2 Update
• Updated the map selection process to give players more opportunities to play maps they've been learning.
Counter-Strike 2 Update
• Updated the map selection process to give players more opportunities to play maps they've been learning.
• One of the four maps will be randomly selected and the match will begin.
• Players can now reload silently (but slowly) by pressing and holding the reload key.
• Un-scoping a sniper weapon no longer produces a sound.
• Globally increased visual clarity and improved fidelity of bullet impact decals.
• ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
Counter-Strike 2 Update
• Crosshairs have been updated to be resolution independent.
• A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
• Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
• Updated engine code to the latest version of Source 2.
Source details
• Fixed holes in world in Long A Main Hall.
• Adjusted door geometry and grenade clipping inside Jaguar.
• Some gap fixes and clipping adjustments around the blue doors in Mid.
• Reinforced scaffolding by balcony in A site.
• Blocked pixel gap in crates on bombsite A.
• Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
Source details
• Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
• Added "point_deathcam_bounds" entity that constrains the player death camera.
• Added "env_shake_volume" entity that allows camera shake only within a specified volume.