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Ancient: Counter-Strike 2 Update

• Updated the map selection process to give players more opportunities to play maps they've been learning.

Counter-Strike 2 Update

• Updated the map selection process to give players more opportunities to play maps they've been learning.

• One of the four maps will be randomly selected and the match will begin.

• Players can now reload silently (but slowly) by pressing and holding the reload key.

• Un-scoping a sniper weapon no longer produces a sound.

• Globally increased visual clarity and improved fidelity of bullet impact decals.

• ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.

Counter-Strike 2 Update

• Crosshairs have been updated to be resolution independent.

• A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.

• Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.

• Updated engine code to the latest version of Source 2.

Source details

• Fixed holes in world in Long A Main Hall.

• Adjusted door geometry and grenade clipping inside Jaguar.

• Some gap fixes and clipping adjustments around the blue doors in Mid.

• Reinforced scaffolding by balcony in A site.

• Blocked pixel gap in crates on bombsite A.

• Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.

Source details

• Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.

• Added "point_deathcam_bounds" entity that constrains the player death camera.

• Added "env_shake_volume" entity that allows camera shake only within a specified volume.

Ancient: Counter-Strike 2 Update · 2026-09-22 | ValveTime