
PREMIER: Counter-Strike 2 Update
PREMIER - Premier Season Five has begun
Counter-Strike 2 Update
PREMIER - Premier Season Five has begun
- Added Cache to the Active Duty Map Pool
- Removed Overpass from the Active Duty Map Pool
GAMEPLAY - Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
- Damage is now applied according to precomputed simulation values, baked into the compiled map.
- Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
Counter-Strike 2 Update
- Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.
ARMORY - Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
- Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
- Train 2025 and Sport & Field weapon collections are no longer available in the Armory
- Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
WORKSHOP - Updated "Custom Paint Job Extended"
Counter-Strike 2 Update
- Added option to include a dedicated overlay mask texture
- Added option to set unique overlay UV randomization separate from albedo UV randomization
MISC - Reduced the performance cost of showing the scoreboard.
- Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
- Increased sticker rotation precision to allow half-degree increments on application screen.
MAP SCRIPTING - Added Instance.QueueAfterThinks
Counter-Strike 2 Update
- Added Instance.OnWeaponDrop - Added CSWeaponBase.GetOriginalOwner
- Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
- Added file name and line number to errors caught during the CompileModule step of script loading.
- Removed support for deprecated vts assets.
ENGINE - Updated engine code to the latest version of Source 2
MAPS - Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
Counter-Strike 2 Update
- Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
- Added community maps Debris and El Dorado to Wingman mode
Cache - Various clipping adjustments
Dust II - Fixed pixel gap Outside Tunnel
- Clipping adjustment Outside Tunnel
Inferno - Clipping fix to prevent pixel boost at Top of Mid
Counter-Strike 2 Update
UI Demo/Replay viewer improvements:
- Added a progress bar for demo/replay downloads
- Camera controls now use click-and-drag scheme
- Free and chase camera are usable during a paused demo
- Fixed some minor issues when seeking to a different position in the demo file
MISC - Round backup files now require the game server startup flag "-allow_round_backup_files"
Counter-Strike 2 Update
- Updated AUG reload animations for standing and crouch reloads to better match new reload duration
- Allowed radio commands now have an explicit list
- Added toolsskybox_occluder tool material for CS2 Workshop Tools
- Stability improvements for Vulkan renderer
Counter-Strike 2 Update
MISC - Added a ping icon for dropped defuse kits
- Reduced the time for AUG reload by half second
- Fixed the sound event during silent reload for Desert Eagle
- Fixed a case of buzzing soundscape sounds during demo playback
- Clipping fixes for Rush maps