Inferno: Counter-Strike 2 Update
• Added Cache to the Active Duty Map Pool
Counter-Strike 2 Update
• Added Cache to the Active Duty Map Pool
• Removed Overpass from the Active Duty Map Pool
• Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
• Damage is now applied according to precomputed simulation values, baked into the compiled map.
• Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
• Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.
Counter-Strike 2 Update
• Updated "Custom Paint Job Extended"
• Added option to include a dedicated overlay mask texture
• Added option to set unique overlay UV randomization separate from albedo UV randomization
• Reduced the performance cost of showing the scoreboard.
• Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
Source details
• Increased sticker rotation precision to allow half-degree increments on application screen.
• Added Instance.QueueAfterThinks
• Added CSWeaponBase.GetOriginalOwner
• Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
• Added file name and line number to errors caught during the CompileModule step of script loading.
• Removed support for deprecated vts assets.
Source details
• Updated engine code to the latest version of Source 2
• Fixed pixel gap Outside Tunnel
• Clipping adjustment Outside Tunnel
• Clipping fix to prevent pixel boost at Top of Mid