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Inferno: Counter-Strike 2 Update

• Added Cache to the Active Duty Map Pool

Counter-Strike 2 Update

• Added Cache to the Active Duty Map Pool

• Removed Overpass from the Active Duty Map Pool

• Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.

• Damage is now applied according to precomputed simulation values, baked into the compiled map.

• Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.

• Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

Counter-Strike 2 Update

• Updated "Custom Paint Job Extended"

• Added option to include a dedicated overlay mask texture

• Added option to set unique overlay UV randomization separate from albedo UV randomization

• Reduced the performance cost of showing the scoreboard.

• Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).

Source details

• Increased sticker rotation precision to allow half-degree increments on application screen.

• Added Instance.QueueAfterThinks

• Added CSWeaponBase.GetOriginalOwner

• Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.

• Added file name and line number to errors caught during the CompileModule step of script loading.

• Removed support for deprecated vts assets.

Source details

• Updated engine code to the latest version of Source 2

• Fixed pixel gap Outside Tunnel

• Clipping adjustment Outside Tunnel

• Clipping fix to prevent pixel boost at Top of Mid