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ENGINE: Counter-Strike 2 Update

PREMIER - Premier Season Five has begun

Counter-Strike 2 Update

PREMIER - Premier Season Five has begun

- Added Cache to the Active Duty Map Pool

- Removed Overpass from the Active Duty Map Pool

GAMEPLAY - Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.

- Damage is now applied according to precomputed simulation values, baked into the compiled map.

- Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.

Counter-Strike 2 Update

- Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

ARMORY - Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque

- Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing

- Train 2025 and Sport & Field weapon collections are no longer available in the Armory

- Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

WORKSHOP - Updated "Custom Paint Job Extended"

Counter-Strike 2 Update

- Added option to include a dedicated overlay mask texture

- Added option to set unique overlay UV randomization separate from albedo UV randomization

MISC - Reduced the performance cost of showing the scoreboard.

- Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).

- Increased sticker rotation precision to allow half-degree increments on application screen.

MAP SCRIPTING - Added Instance.QueueAfterThinks

Counter-Strike 2 Update

- Added Instance.OnWeaponDrop - Added CSWeaponBase.GetOriginalOwner

- Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.

- Added file name and line number to errors caught during the CompileModule step of script loading.

- Removed support for deprecated vts assets.

ENGINE - Updated engine code to the latest version of Source 2

MAPS - Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes

Counter-Strike 2 Update

- Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes

- Added community maps Debris and El Dorado to Wingman mode

Cache - Various clipping adjustments

Dust II - Fixed pixel gap Outside Tunnel

- Clipping adjustment Outside Tunnel

Inferno - Clipping fix to prevent pixel boost at Top of Mid

Counter-Strike 2 Update

UI Demo/Replay viewer improvements:

- Added a progress bar for demo/replay downloads

- Camera controls now use click-and-drag scheme

- Free and chase camera are usable during a paused demo

- Fixed some minor issues when seeking to a different position in the demo file

MISC - Round backup files now require the game server startup flag "-allow_round_backup_files"

Counter-Strike 2 Update

- Updated AUG reload animations for standing and crouch reloads to better match new reload duration

- Allowed radio commands now have an explicit list

- Added toolsskybox_occluder tool material for CS2 Workshop Tools

- Stability improvements for Vulkan renderer

Counter-Strike 2 Update

MISC - Added a ping icon for dropped defuse kits

- Reduced the time for AUG reload by half second

- Fixed the sound event during silent reload for Desert Eagle

- Fixed a case of buzzing soundscape sounds during demo playback

- Clipping fixes for Rush maps