Cache: Counter-Strike 2 Update
• Added Cache to the Active Duty Map Pool
Counter-Strike 2 Update
• Added Cache to the Active Duty Map Pool
• Removed Overpass from the Active Duty Map Pool
• Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
• Damage is now applied according to precomputed simulation values, baked into the compiled map.
• Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
• Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.
Counter-Strike 2 Update
• Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
• Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
• Train 2025 and Sport & Field weapon collections are no longer available in the Armory
• Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
• Updated "Custom Paint Job Extended"
• Added option to include a dedicated overlay mask texture
Counter-Strike 2 Update
• Added option to set unique overlay UV randomization separate from albedo UV randomization
• Reduced the performance cost of showing the scoreboard.
• Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
• Increased sticker rotation precision to allow half-degree increments on application screen.
• Added Instance.QueueAfterThinks
• Added CSWeaponBase.GetOriginalOwner
Counter-Strike 2 Update
• Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
• Added file name and line number to errors caught during the CompileModule step of script loading.
• Removed support for deprecated vts assets.
• Updated engine code to the latest version of Source 2
• Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
• Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
Counter-Strike 2 Update
• Added community maps Debris and El Dorado to Wingman mode
• Fixed pixel gap Outside Tunnel
• Clipping adjustment Outside Tunnel
• Clipping fix to prevent pixel boost at Top of Mid
Counter-Strike 2 Update
\[ UI ] Demo/Replay viewer improvements:
• Added a progress bar for demo/replay downloads
• Camera controls now use click-and-drag scheme
• Free and chase camera are usable during a paused demo
• Fixed some minor issues when seeking to a different position in the demo file
• Round backup files now require the game server startup flag "-allow_round_backup_files"
Counter-Strike 2 Update
• Updated AUG reload animations for standing and crouch reloads to better match new reload duration
• Allowed radio commands now have an explicit list
• Added toolsskybox_occluder tool material for CS2 Workshop Tools
• Stability improvements for Vulkan renderer
Counter-Strike 2 Update
• Added a ping icon for dropped defuse kits
• Reduced the time for AUG reload by half second
• Fixed the sound event during silent reload for Desert Eagle
• Fixed a case of buzzing soundscape sounds during demo playback