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Cache: Counter-Strike 2 Update

• Added Cache to the Active Duty Map Pool

Counter-Strike 2 Update

• Added Cache to the Active Duty Map Pool

• Removed Overpass from the Active Duty Map Pool

• Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.

• Damage is now applied according to precomputed simulation values, baked into the compiled map.

• Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.

• Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

Counter-Strike 2 Update

• Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque

• Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing

• Train 2025 and Sport & Field weapon collections are no longer available in the Armory

• Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

• Updated "Custom Paint Job Extended"

• Added option to include a dedicated overlay mask texture

Counter-Strike 2 Update

• Added option to set unique overlay UV randomization separate from albedo UV randomization

• Reduced the performance cost of showing the scoreboard.

• Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).

• Increased sticker rotation precision to allow half-degree increments on application screen.

• Added Instance.QueueAfterThinks

• Added CSWeaponBase.GetOriginalOwner

Counter-Strike 2 Update

• Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.

• Added file name and line number to errors caught during the CompileModule step of script loading.

• Removed support for deprecated vts assets.

• Updated engine code to the latest version of Source 2

• Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes

• Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes

Counter-Strike 2 Update

• Added community maps Debris and El Dorado to Wingman mode

• Fixed pixel gap Outside Tunnel

• Clipping adjustment Outside Tunnel

• Clipping fix to prevent pixel boost at Top of Mid

Counter-Strike 2 Update

\[ UI ] Demo/Replay viewer improvements:

• Added a progress bar for demo/replay downloads

• Camera controls now use click-and-drag scheme

• Free and chase camera are usable during a paused demo

• Fixed some minor issues when seeking to a different position in the demo file

• Round backup files now require the game server startup flag "-allow_round_backup_files"

Counter-Strike 2 Update

• Updated AUG reload animations for standing and crouch reloads to better match new reload duration

• Allowed radio commands now have an explicit list

• Added toolsskybox_occluder tool material for CS2 Workshop Tools

• Stability improvements for Vulkan renderer

Counter-Strike 2 Update

• Added a ping icon for dropped defuse kits

• Reduced the time for AUG reload by half second

• Fixed the sound event during silent reload for Desert Eagle

• Fixed a case of buzzing soundscape sounds during demo playback