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Cache: Counter-Strike 2 Update

• Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.

Counter-Strike 2 Update

• Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.

• Fixed a case of stuck x-ray silhouettes when switching spectator targets.

• Fixed spectator damage overlay effect.

• Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.

• Adjustments to AWP draw to idle animation transition.

• Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.

Counter-Strike 2 Update

• Adjusted model for window covers to show collision / decals when shot.

• Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.

• Added Instance.RegisterCheatCommand

• Added Instance.GetAllPlayerControllers

• Added Instance.OnBeginRoundRestart

• Added Instance.SetRoundRemainingTime

Counter-Strike 2 Update

• Added CSPlayerController.AddMoneySpendableNow

• Added CSPlayerController.GetMoneySpendableNow

• Added CSPlayerController.AddMoneyEarnedForNextRound

• Added CSPlayerController.GetMoneyEarnedForNextRound

• Added CSPlayerPawn.SetHasHelmet

• Added CSWeaponBase.IsSilencerOn

Counter-Strike 2 Update

• Changed the activator for OnPlayerUse to always be the player

• Changed the caller for OnPlayerUse to always be the used entity

• Fixed the value of CSInputs.LOOK_AT_WEAPON

• Fixed a potential crash in exception handling

Counter-Strike 2 Update

\[ UI ] Demo/Replay viewer improvements:

• Added a progress bar for demo/replay downloads

• Camera controls now use click-and-drag scheme

• Free and chase camera are usable during a paused demo

Cache: Counter-Strike 2 Update · 2026-05-18 | ValveTime