Cache: Counter-Strike 2 Update
• Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
Counter-Strike 2 Update
• Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
• Fixed a case of stuck x-ray silhouettes when switching spectator targets.
• Fixed spectator damage overlay effect.
• Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
• Adjustments to AWP draw to idle animation transition.
• Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.
Counter-Strike 2 Update
• Adjusted model for window covers to show collision / decals when shot.
• Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.
• Added Instance.RegisterCheatCommand
• Added Instance.GetAllPlayerControllers
• Added Instance.OnBeginRoundRestart
• Added Instance.SetRoundRemainingTime
Counter-Strike 2 Update
• Added CSPlayerController.AddMoneySpendableNow
• Added CSPlayerController.GetMoneySpendableNow
• Added CSPlayerController.AddMoneyEarnedForNextRound
• Added CSPlayerController.GetMoneyEarnedForNextRound
• Added CSPlayerPawn.SetHasHelmet
• Added CSWeaponBase.IsSilencerOn
Counter-Strike 2 Update
• Changed the activator for OnPlayerUse to always be the player
• Changed the caller for OnPlayerUse to always be the used entity
• Fixed the value of CSInputs.LOOK_AT_WEAPON
• Fixed a potential crash in exception handling
Counter-Strike 2 Update
\[ UI ] Demo/Replay viewer improvements:
• Added a progress bar for demo/replay downloads
• Camera controls now use click-and-drag scheme
• Free and chase camera are usable during a paused demo