\[ SPECTATING ]
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Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
[/*]•
Fixed a case of stuck x-ray silhouettes when switching spectator targets.
[/*]•
Fixed spectator damage overlay effect.
[/*]\[ MISC ]
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Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
[/*]•
Adjustments to AWP draw to idle animation transition.
[/*]•
Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.
[/*]\[ MAPS ]
Cache
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Adjusted model for window covers to show collision / decals when shot.
[/*]•
Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.
[/*]\[ MAP SCRIPTING ]
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Added Instance.RegisterCheatCommand
[/*]•
Added Instance.GetAllPlayerControllers
[/*]•
Added Instance.OnBeginRoundRestart
[/*]•
Added Instance.SetRoundRemainingTime
[/*]•
Added CSPlayerController.AddMoneySpendableNow
[/*]•
Added CSPlayerController.GetMoneySpendableNow
[/*]•
Added CSPlayerController.AddMoneyEarnedForNextRound
[/*]•
Added CSPlayerController.GetMoneyEarnedForNextRound
[/*]•
Added CSPlayerPawn.HasHelmet
[/*]•
Added CSPlayerPawn.SetHasHelmet
[/*]•
Added CSPlayerPawn.IsScoped
[/*]•
Added CSWeaponBase.IsSilencerOn
[/*]•
Changed the activator for OnPlayerUse to always be the player
[/*]•
Changed the caller for OnPlayerUse to always be the used entity
[/*]•
Fixed the value of CSInputs.LOOK_AT_WEAPON
[/*]•
Fixed a potential crash in exception handling
[/*]