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WORKSHOP: Counter-Strike 2 Update

- Fixed various holes in map. - Simplified grenade clipping in various areas.

Counter-Strike 2 Update

- Fixed various holes in map. - Simplified grenade clipping in various areas.

- Fixed sounds and surfacetypes for various materials.

- Orange wire spool at Sandbags has been exchanged for white wire.

MUSIC KITS - NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.

WORKSHOP - Fixed progressive refinement rendering Source Film Maker.

MISC - User Viewmodel FOV now correctly networks to remote clients.

Counter-Strike 2 Update

- Adjusted player model occlusion bounds.

- Fixed ragdolls missing death velocity when shot in specific body locations.

- Minor adjustments to ground smoothing transitions when leaving the ground and when landing.

- Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).

- Fixed a case where map guides for Ancient wouldn't load in the nighttime version

- Adjusted score values for various weapons in Deathmatch.

Counter-Strike 2 Update

- Adjusted XP limits in Deathmatch and Arms Race.

Counter-Strike 2 Update

UI Demo/Replay viewer improvements:

- Added a progress bar for demo/replay downloads

- Camera controls now use click-and-drag scheme

- Free and chase camera are usable during a paused demo

- Fixed some minor issues when seeking to a different position in the demo file

MISC - Round backup files now require the game server startup flag "-allow_round_backup_files"

Counter-Strike 2 Update

- Updated AUG reload animations for standing and crouch reloads to better match new reload duration

- Allowed radio commands now have an explicit list

- Added toolsskybox_occluder tool material for CS2 Workshop Tools

- Stability improvements for Vulkan renderer

Counter-Strike 2 Update

MISC - Added a ping icon for dropped defuse kits

- Reduced the time for AUG reload by half second

- Fixed the sound event during silent reload for Desert Eagle

- Fixed a case of buzzing soundscape sounds during demo playback

- Clipping fixes for Rush maps