Dust II: Counter-Strike 2 Update
• Bomb explosion radius increased.
Counter-Strike 2 Update
• Bomb explosion radius increased.
• Lighting Adjustments around Vent.
• Disabled player collision on sign and removed lamp by squeaky.
• Reworked e-box on A-site for better visibility.
• Lowered Checkers entrance frame height at B Main.
• Removed AC unit above Sandbags and moved pipes.
Counter-Strike 2 Update
• Fixed lack of footstep sounds on top of crates at A-site.
• Fixed hole in world on door in Sun Room.
• Fixed wall bangs on A Main wall.
• Fixed some z-fighting around Garage.
• Adjusted grenade clipping throughout map.
• Adjusted player clipping throughout map.
Counter-Strike 2 Update
• Blocked visibility through corner of Mid Box (Xbox).
• Speculative fix for a case where all audio drops out.
• Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
• Adjusted particle effect sprite opacity for fully occluded flashbangs.
• Improved smoke lighting consistency.
• Minor adjustments to dropped pistol magazine velocity.
Counter-Strike 2 Update
• Ambient Occlusion adjustment settings in Environment Blend shader restored.
• Fixed a case where money was subtracted from the wrong player during bot takeover.
Counter-Strike 2 Update
\[ UI ] Demo/Replay viewer improvements:
• Added a progress bar for demo/replay downloads
• Camera controls now use click-and-drag scheme
• Free and chase camera are usable during a paused demo
• Fixed some minor issues when seeking to a different position in the demo file
• Round backup files now require the game server startup flag "-allow_round_backup_files"
Counter-Strike 2 Update
• Updated AUG reload animations for standing and crouch reloads to better match new reload duration
• Allowed radio commands now have an explicit list
• Added toolsskybox_occluder tool material for CS2 Workshop Tools
• Stability improvements for Vulkan renderer
Counter-Strike 2 Update
• Added a ping icon for dropped defuse kits
• Reduced the time for AUG reload by half second
• Fixed the sound event during silent reload for Desert Eagle
• Fixed a case of buzzing soundscape sounds during demo playback