Stronghold: Counter-Strike 2 Update
• Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.
Counter-Strike 2 Update
• Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.
• Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.
• Enabled collision on tarp on boxes used around CT spawn.
• Updated to the latest version from the Community Workshop (Update Notes)
• Minor adjustments to viewmodel animations.
• Talon and Karambit knives are now held correctly while defusing.
Counter-Strike 2 Update
• Minor mix changes and adjustments.
• Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.
• Removed first-person death sound effect that played in the case of music kit death cue being inaudible.
• Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.
• Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.
Counter-Strike 2 Update
\[ UI ] Demo/Replay viewer improvements:
• Added a progress bar for demo/replay downloads
• Camera controls now use click-and-drag scheme
• Free and chase camera are usable during a paused demo
• Fixed some minor issues when seeking to a different position in the demo file
• Round backup files now require the game server startup flag "-allow_round_backup_files"
Counter-Strike 2 Update
• Updated AUG reload animations for standing and crouch reloads to better match new reload duration
• Allowed radio commands now have an explicit list
• Added toolsskybox_occluder tool material for CS2 Workshop Tools
• Stability improvements for Vulkan renderer
Counter-Strike 2 Update
• Added a ping icon for dropped defuse kits
• Reduced the time for AUG reload by half second
• Fixed the sound event during silent reload for Desert Eagle
• Fixed a case of buzzing soundscape sounds during demo playback