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Office: Counter-Strike 2 Update

• Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.

Counter-Strike 2 Update

• Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.

• Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.

• Enabled collision on tarp on boxes used around CT spawn.

• Updated to the latest version from the Community Workshop (Update Notes)

• Minor adjustments to viewmodel animations.

• Talon and Karambit knives are now held correctly while defusing.

Counter-Strike 2 Update

• Minor mix changes and adjustments.

• Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.

• Removed first-person death sound effect that played in the case of music kit death cue being inaudible.

• Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.

• Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.

Counter-Strike 2 Update

\[ UI ] Demo/Replay viewer improvements:

• Added a progress bar for demo/replay downloads

• Camera controls now use click-and-drag scheme

• Free and chase camera are usable during a paused demo

• Fixed some minor issues when seeking to a different position in the demo file

• Round backup files now require the game server startup flag "-allow_round_backup_files"

Counter-Strike 2 Update

• Updated AUG reload animations for standing and crouch reloads to better match new reload duration

• Allowed radio commands now have an explicit list

• Added toolsskybox_occluder tool material for CS2 Workshop Tools

• Stability improvements for Vulkan renderer

Counter-Strike 2 Update

• Added a ping icon for dropped defuse kits

• Reduced the time for AUG reload by half second

• Fixed the sound event during silent reload for Desert Eagle

• Fixed a case of buzzing soundscape sounds during demo playback