\[ GAMEPLAY ]
•
Fixed a case where grenades could be thrown through level geometry
[/*]\[ MAPS ]
Cache
•
Fixed various gaps in map
[/*]•
Fixed collision in various spots across map
[/*]•
Fixed flickering on some assets
[/*]•
Removed boost spot in Outside A
[/*]Shelter
•
Updated to the latest version from the Community Workshop (Update Notes)
[/*]\[ MAP SCRIPTING ]
•
Added Instance.TracePlayer
[/*]•
Added Instance.OnWeaponPickup
[/*]•
Added Instance.OnBombExplode
[/*]•
Added Instance.SpawnGrenadeProjectile
[/*]•
Added dropper to Instance.OnWeaponDrop event
[/*]•
Added hitEntity to Instance.OnGrenadeBounce event
[/*]•
Added normal to Instance.OnGrenadeBounce event
[/*]•
Added CSGrenadeProjectileBase.GetGrenadeType
[/*]•
Added CSGrenadeProjectileBase.GetThrower
[/*]•
Added CSGrenadeProjectileBase.Detonate
[/*]•
Added CSPlantedC4.IsBombsiteA
[/*]•
Added CSPlantedC4.IsBombsiteB
[/*]•
Added CSPlantedC4.GetPlanter
[/*]•
Added CSPlantedC4.GetDefuser
[/*]•
Added CSPlantedC4.IsActive
[/*]•
Added CSPlantedC4.IsExploded
[/*]•
Added CSPlantedC4.IsDefused
[/*]•
Added CSPlantedC4.GetPlantTime
[/*]•
Added CSPlantedC4.GetExplodeTime
[/*]•
Added CSPlantedC4.GetDefuseStartTime
[/*]•
Added CSPlantedC4.GetDefuseFinishTime
[/*]•
Added CSPlayerPawn.HasDefuser
[/*]•
Added CSPlayerPawn.SetHasDefuser
[/*]•
Added CSGrenadeType enum
[/*]•
Fixed a bug where Instance.RegisterCheatCommand would not work on script reload.
[/*]•
Deprecated bounces from Instance.OnGrenadeBounce event.
[/*]