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Counter-Strike 2 Update: what changed

GAMEPLAY - Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.

Counter-Strike 2 Update

GAMEPLAY - Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.

- Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.

ANIMGRAPH 2 - Minor adjustments to viewmodel animations.

- Fixed several cases where crouch transitions in the air were instantaneous.

- Fixed a bug where MVP panel characters weren't resetting correctly.

Counter-Strike 2 Update

UI Demo/Replay viewer improvements:

- Added a progress bar for demo/replay downloads

- Camera controls now use click-and-drag scheme

- Free and chase camera are usable during a paused demo

- Fixed some minor issues when seeking to a different position in the demo file

MISC - Round backup files now require the game server startup flag "-allow_round_backup_files"

Counter-Strike 2 Update

- Updated AUG reload animations for standing and crouch reloads to better match new reload duration

- Allowed radio commands now have an explicit list

- Added toolsskybox_occluder tool material for CS2 Workshop Tools

- Stability improvements for Vulkan renderer

Counter-Strike 2 Update

MISC - Added a ping icon for dropped defuse kits

- Reduced the time for AUG reload by half second

- Fixed the sound event during silent reload for Desert Eagle

- Fixed a case of buzzing soundscape sounds during demo playback

- Clipping fixes for Rush maps